Updated November 3, 2026
Overview
The paladin is a plate-wearing holy warrior who hits, endures and heals himself. In Forever it plays far smoother than in Classic: a new strike from level 6 (Holy Strike), Judgement no longer eats your seal, Consecration and Blessing of Kings come from the trainer, and every tree has new talents. Pick it if you want a sturdy, hard-to-kill class that can do it all: damage, tank or healer.
Strengths
- Very hard to kill: plate, self-heals, Divine Protection from level 6 and Divine Shield from 34.
- Simple rotation: keep a seal up, press Judgement and Holy Strike whenever they are ready.
- Wanted in every group for its blessings (Might, Wisdom, Kings). Salvation no longer exists in Forever since November 2.
- All three trees work at 60: melee damage, Seal of Fury tank or healer.
- Lay on Hands drops to a 20-minute cooldown (1 hour in Classic): a full heal in the bank for most hard fights.
Weaknesses
- Low mobility: no charges or leaps. Only Blessing of Freedom and the Pursuit of Justice talent.
- Mana runs dry if you chain fights or spam Consecration.
- Many abilities scale with spell power, which is hard to find on plate gear.
- On the Horde side it can only be Undead.
- One tree per role: if you want to deal damage, Retribution is your only option. If a patch leaves it weak, there's no other damage tree to switch to.
The specs
| Retribution | Melee DPS · Leveling, solo play and PvP Slow two-hander, Seal of Command and holy strikes. The new talents (Sanctified Judgement, Sacred Arbiter, Unsealed Wrath) save mana and boost Holy Strike and seal damage. Since November 2, Conviction gives crit to everything (spells too) and Vengeance stacks up to 5 times. |
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| Protection | Tank · Tanking dungeons and raids Shield, Seal of Fury and Consecration. Its Judgement taunts and blocks give mana back. Templar's Bulwark (a shield worth 100% of your health) and Holy Shield are its big defensives. Its final talent, Shieldsworn, makes Holy Strike hit with your shield and lets you block spells for 6 sec. |
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| Holy | Healer · Healing groups and raids Holy Light and Flash of Light with great mana efficiency. Holy Shock drops to a 10 s cooldown and Light's Vigil finally gives a group heal. Its strength is still heavy healing on a single target, usually the tank, and the new Oath of Light talent boosts your heals on them. It also allows a hybrid Holy Shock damage build. |
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Recommended races
| Human (Alliance) | Ruthless gives +1% crit with everything, The Human Spirit +10% Spirit (more mana between fights) and Will to Survive breaks stuns in PvP. The most complete pick. |
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| Dwarf (Alliance) | Artisan's Precision gives +1% hit and Stoneform removes bleeds, poisons and diseases and cuts physical damage by 10% for 8 s. Great for tanks and for PvP against rogues. |
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| Undead (Horde) | The only Horde paladin race. Cannibalize restores health and mana from corpses (saves food and water while leveling), Will of the Forsaken breaks fears and Touch of the Grave sometimes drains health on hit. |
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Leveling 1-60
Leveling spec: Retribution
Level as Retribution. Every guide agrees, and it makes sense: Benediction makes every instant cheaper, Seal of Command on a slow two-hander hits hard from level 20, and Sanctified Judgement refunds mana on every Judgement. If you want to tank or heal at max level, still level as Ret and respec at 60. On November 2 Blizzard reworked all three trees (Twist of Light and Instrument of Law are gone, talents changed rows and new ones were added): the build below is our proposal on the new tree and ends at 10/8/33. No guide has tested it in game yet.
Talents, point by point
| 10-14 | 5/5 Benediction Every instant costs 10% less mana: seals, Judgement, Holy Strike, blessings. |
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| 15-17 | 3/3 Conviction Since November 2, +6% crit with everything: attacks and spells. Later it feeds Vengeance. |
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| 18-20 | 2/2 Improved Judgement, 1/1 Seal of Command Judgement every 8 s instead of 10. At 10 points row 3 opens: Seal of Command is your main seal from 20, with a slow two-hander. |
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| 21-23 | 3/3 Sanctified Judgement Each Judgement refunds 60% of the seal's cost. Big mana saver. |
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| 24-26 | 2/2 Pursuit of Justice, 1/1 Sacred Arbiter +15% speed on foot and mounted. Holy Strike deals 20% more and refreshes your Judgements on the target. |
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| 27-29 | 3/3 Two-Handed Weapon Specialization Now on row 4: +6% Physical and Holy damage with a two-hander, and 20% less threat. This gets you to 20 points for row 5. |
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| 30-32 | 3/3 Vengeance Now requires Seal of Command. After a crit, +3% Physical and Holy damage for 30 s; since November 2 it stacks up to 5 times. |
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| 33-34 | 1/1 Repentance, 1/3 Vindication Repentance incapacitates a humanoid for 6 s (handy with Seal of Command) and is required for Unsealed Wrath. Vindication lowers the enemy's attack power; it no longer raises yours. |
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| 35-39 | 5/5 Champion of the Light 60% of your Intellect becomes spell damage (seals, Judgement, Consecration) and Hammer of Wrath casts 1 s faster: it is instant as soon as you learn it at 44. |
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| 40 | 1/1 Unsealed Wrath The new final talent, replacing Twist of Light. Your swings store copies of your active seal and release them when you swap seals. See the rotation. |
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| 41-42 | 3/3 Vindication Enemies you hit deal less damage: more staying power when leveling solo. |
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| 43-52 | 5/5 Divine Strength, 5/5 Improved Seals (Holy) +10% Strength and +15% seal and Judgement damage (Improved Seals now has 5 ranks). |
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| 53-60 | 5/5 Divine Intellect, 3/3 Precision (Protection) Divine Intellect moved to Protection: +10% Intellect (more mana and more damage through Champion of the Light). Toughness dropped to row 3 and is out of reach. +3% hit. Final result: 10/8/33. |
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Leveling as Tank · Protection (0/42/9)
For players who want to tank dungeons while leveling and hold big packs with Consecration. It kills more slowly solo than Retribution, but it's very hard to bring down.
| 10-14 | 5/5 Redoubt Taking hits often gives you a big block bonus for a while. It's the core of the whole tree. |
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| 15-17 | 3/3 Precision 3% more hit: fewer misses and steadier threat. |
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| 18-21 | 2/2 Sacred Duty, 2/2 Shield Specialization Sacred Duty moved up to row 2: shorter cooldowns on Divine Shield, Divine Protection and Templar's Bulwark, and Forbearance lasts 10 s less (no more Stamina). Shield Specialization now has 2 ranks: your shield absorbs 30% more and each block gives mana back. |
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| 22-24 | 1/1 Templar's Bulwark, 2/5 Toughness Templar's Bulwark moved up to row 3: a shield equal to your full health for 8 s to save a pull (now a Magic effect that can be dispelled). Toughness moved down to row 3. |
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| 25-27 | 3/3 Improved Righteous Fury With Righteous Fury active you take 9% less damage (was 6%). Keep it up whenever you tank. |
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| 28-29 | 1/1 Swift Judgement, 3/5 Toughness Since November 2, Swift Judgement unleashes your seal instantly and doesn't share a cooldown with Judgement: a second Judgement (and taunt) whenever you need it. |
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| 30-35 | 1/1 Holy Shield, 5/5 Reckoning Holy Shield moved up to row 5: much more block for 10 s and Holy damage on every block. Reckoning: blocking or taking a crit gives you extra attacks. |
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| 36-38 | 3/3 Iron Creed Now 3 ranks: Holy Strike generates 30% more threat and, with Righteous Fury, cuts your damage taken by 6% for 6 s. |
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| 39-40 | 4/5 Toughness, 1/1 Shieldsworn The new final talent: Holy Strike's cooldown drops by 4 s, it hits with your shield (triggering Holy Shield and Shield Specialization without spending them) and lets you block spells for 6 s. |
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| 41-46 | 5/5 Anticipation, 5/5 Toughness Anticipation moved down to row 4: more Defense, key to taking fewer critical hits from bosses. You finish Toughness. |
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| 47-51 | 5/5 Divine Intellect Divine Intellect moved from Holy to Protection: +10% Intellect so you don't run dry in long fights. |
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| 52-60 | 5/5 Deflection, 2/2 Improved Judgement, 2/3 Conviction (Retribution) 5% more parry, Judgement more often and 4% more crit. You end at 0/42/9. |
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Leveling as Healer · Holy (34/7/10)
For players who want to heal dungeons while leveling. Solo kills are slow, so it pays off if you run lots of dungeons or level with a friend; Holy Shock also works as an attack.
| 10-14 | 5/5 Spiritual Focus Now on row 1 with 5 ranks: Holy Light, Flash of Light and Light's Vigil barely get pushed back when you're hit. |
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| 15-19 | 3/3 Healing Light, 2/2 Reverence Holy Light, Flash of Light and Holy Shock heal 12% more. Reverence (now 2 ranks, on row 2): 30% of your mana regen keeps going while casting. |
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| 20-24 | 5/5 Illumination Now on row 3. Your healing crits refund mana. This is what lets you heal whole dungeons without stopping. |
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| 25-26 | 1/1 Divine Favor, 1/1 Oath of Light Divine Favor guarantees a crit when you need it. Oath of Light, new: swear to protect one ally (usually the tank) for 5 min and your Holy Light, Flash of Light and Holy Shock heal them more. |
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| 27-29 | 2/2 Divine Precision, 1/2 Infusion of Light Divine Precision, now 2 ranks: +8% hit with Holy spells (so Holy Shock lands when attacking) and 20% shorter silences. |
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| 30-31 | 1/1 Holy Shock, 2/2 Infusion of Light Holy Shock heals or damages instantly. After a Holy Shock or Flash of Light crit, your next Holy Light casts faster. |
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| 32-34 | 2/2 Boundless Light, 1/2 Purifying Power Boundless Light, new: +30% Holy Shock crit on allies without your Oath of Light. Purifying Power: cheaper Cleanse and a shorter Exorcism cooldown. |
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| 35-39 | 5/5 Holy Power Since November 2 it no longer adds crit chance: your Holy healing crits heal 50% more. With 30 points you open row 7. |
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| 40 | 1/1 Light's Vigil Mark an ally: your next Holy Shock on them triggers no cooldown and heals their whole party. Since November 2 it only works on allies. |
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| 41-43 | 2/2 Purifying Power, 2/2 Holy Conduit Holy Conduit moved back to Holy: Consecration, Exorcism and Hammer of Wrath 40% cheaper, which helps solo. |
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| 44-50 | 5/5 Divine Intellect, 2/2 Guardian's Favor (Protection) Divine Intellect moved to Protection: +10% Intellect, more mana and more spell crit. A shorter Blessing of Protection cooldown to save whoever is in trouble. |
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| 51-60 | 5/5 Benediction, 3/3 Conviction, 2/2 Improved Judgement (Retribution) Instants 10% cheaper (Holy Shock included) and, since November 2, Conviction gives 6% crit to spells too: more healing crits and more mana from Illumination. You end at 34/7/10. |
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Key abilities by level
| 1 | Seal of Righteousness Your first seal: extra Holy damage on every swing. Your main seal until 20. |
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| 1 | Holy Light Slow, big heal. Use it between fights or with the enemy stunned. |
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| 1 | Devotion Aura Extra armor for you and your group. |
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| 4 | Judgement Unleashes your seal on the enemy. In Forever it no longer eats the seal: use it every 10 s. |
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| 4 | Blessing of Might More attack power for 1 hour. Your damage blessing. |
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| 6 | Holy Strike New Instant strike with weapon damage plus Holy damage, 10 s cooldown. Press it every time it is ready. |
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| 6 | Seal of the Crusader Its Judgement makes the target take more Holy damage. With a slow weapon, do not keep it as your running seal. |
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| 6 | Divine Protection Immune to everything for 6 s, but you cannot attack. Use it to heal in peace. |
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| 8 | Hammer of Justice Stuns for 3 s. To stop a cast, escape or heal. |
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| 8 | Purify Removes one poison and one disease. |
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| 10 | Seal of Fury New The tank seal: flat Holy damage per swing and, with a shield, a small absorb. Its Judgement taunts for 3 s (4 s before November 2). |
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| 10 | Lay on Hands Heals for your full health at the cost of all your mana. Now a 20 min cooldown. |
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| 10 | Blessing of Protection 6 s of physical immunity on an ally (or yourself). |
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| 10 | Righteous Fury Since November 2 it is learned at level 10 (was 16), like other classes' tank stance. +33% to all threat and an extra +90% from Holy damage. Tanking only: turn it off when you DPS in a group. The Legacy perk The Quick and the Dead makes it free after you are resurrected (now confirmed by Blizzard). |
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| 12 | Redemption Resurrects a player out of combat. Learned through a class quest. |
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| 14 | Blessing of Wisdom Restores mana over time. Use it instead of Might if you keep running dry. |
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| 16 | Retribution Aura Damages anything that hits you. Your leveling aura. |
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| 18 | Blessing of Freedom Immunity to slows and roots for 10 s. |
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| 20 | Consecration Holy damage on the ground around you. It used to be a talent; now everyone learns it. Hits hard only on the first 4 enemies. |
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| 20 | Blessing of Kings +10% to all stats. Now trained, no talent needed. |
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| 20 | Exorcism Instant ranged Holy damage, only against Undead and Demons. |
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| 20 | Flash of Light Fast, cheap heal. |
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| 30 | Divine Intervention You die to protect an ally for 3 min. Wipe insurance in groups. |
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| 34 | Divine Shield Immune to everything for 10 s; in Forever you can keep hitting, but you deal half damage. |
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| 42 | Cleanse Like Purify, but also removes a magic effect. Key in PvP and dungeons. |
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| 44 | Hammer of Wrath Ranged hammer usable only below 20% health. Finishes targets and stops runners. |
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How to kill while leveling
- Before you start: Blessing of Might (or Wisdom if mana is tight) and Retribution Aura.
- Put your seal up before the pull: Seal of Righteousness until 20, then Seal of Command with a slow two-hander.
- Judgement on arrival and whenever it is ready. It no longer eats the seal, so no need to recast it.
- Holy Strike every time it is ready (10 s).
- Dangerous enemy: Hammer of Justice, then Judgement with Seal of Command, which deals double damage to a stunned or incapacitated target.
- Two or more enemies: Consecration (from 20). Against one, do not spend mana on it.
- Exorcism on Undead and Demons; Hammer of Wrath below 20% (from 44).
- From 40, with Unsealed Wrath: each swing stores a copy of your active seal (up to 3, for 15 s). Land 3 swings with Seal of Command, then swap to Seal of Righteousness: the next swing spends the 3 copies, each with Seal of Command's normal chance to trigger. Optional: more damage, more button presses and more mana.
Which seal to use
- Seal of Righteousness: Holy damage on every swing. Levels 1-20, and always with one-handers or fast weapons.
- Seal of Command (talent, 20): sometimes adds a Holy hit worth 70% of weapon damage. The slower the weapon, the better.
- Seal of Fury (10): for tanking. Better with fast weapons and needs a shield for the absorb.
- Seal of Wisdom (38) and Seal of Light (30): mana or health on hit. Useful in groups as a Judgement on the boss.
- Seal of Justice (22): sometimes stuns, and its Judgement stops fleeing. For PvP and runners.
- Seal of the Crusader (6): only to apply its Judgement (more Holy damage taken) and switch back.
Tips
- Look for slow two-handers: Holy Strike and Seal of Command scale with weapon damage. A good weapon matters more than any other piece.
- Do the level 20 class quest: it can reward a very strong weapon for that range.
- Spend mana early in the fight (seal, Judgement, Holy Strike) and let your weapon finish the mob while you regen.
- If a fight goes wrong: Divine Protection or Divine Shield and two Holy Lights. Lay on Hands is the last resort.
- Do not swap Stamina and Spirit gear for Strength gear just because it is plate.
- With the Legacy perk Talented you get your first point at level 5: follow the same order five levels earlier.
- Undead: use Cannibalize on humanoid or undead corpses and save food and water.
- In groups, turn off Righteous Fury if you are not tanking. Salvation no longer exists: to avoid pulling mobs off the tank, let them start and don't open with Consecration. With a two-hander, Two-Handed Weapon Specialization cuts your threat by up to 20%.
- Weapons you can learn: one- and two-handed axes, maces and swords, plus polearms. No daggers, staves, fist weapons or ranged weapons. Your race already knows some; the rest come from a weapon master. Each skill costs 10 silver from a capital-city weapon master and can be learned from level 1; polearms cost 1 gold and need level 20. Since Retribution lives on a slow two-hander, learn two-handed swords and axes early so you never pass up a good one, and polearms at 20.
Your class mount, step by step: Class mounts.
Level faster with the 5 experience boosts (food, sleeping bag, tent, inn and Legacy).
Key levels
| 6 | Holy Strike: your second damage button. Divine Protection to get out of trouble. |
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| 10 | First talent, Lay on Hands, Blessing of Protection, Seal of Fury and Righteous Fury: you can now tank dungeons. |
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| 16 | Retribution Aura: more damage when several mobs hit you. |
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| 20 | The big jump: Seal of Command, Consecration, Blessing of Kings, Exorcism and Flash of Light, plus a class quest with a weapon reward. |
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| 30 | Vengeance and Seal of Light. You now have almost the whole kit. |
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| 34 | Divine Shield: 10 s of full immunity. |
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| 40 | Unsealed Wrath and the class mount (Summon Warhorse) through a quest. |
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| 42 | Cleanse: you can now remove magic. |
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| 44 | Hammer of Wrath, instant with 5/5 Champion of the Light (Instrument of Law is gone). |
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| 60 | Greater Blessing of Kings. Time to pick your final tree. Greater Blessing of Light and Mass Salvation no longer exist. |
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How to play
In PvP
Stun, then unload
Stun + burst (Hammer of Justice into Judgement)
With Seal of Command up, get close and press Hammer of Justice (10 yards, stuns up to 6 sec depending on rank). Right after, Judgement: against a stunned or incapacitated target it deals double damage. Follow with Holy Strike and your swings while the stun lasts. Judgement and Hammer of Justice only reach 10 yards: if you get kited, they won't land. In Forever Judgement doesn't use up the seal, so you can judge again 10 sec later without reapplying it.
Control them so you can heal
Crowd control for a heal / Repentance
Your biggest heal, Holy Light, is slow and easy to interrupt. Cast it while the enemy is controlled: after Hammer of Justice, or after Repentance (Retribution talent, 20 yards, incapacitates humanoids for up to 6 sec). Any damage wakes a Repentance target, so don't hit or judge them until you're done healing. Remember that when you do go back in, Seal of Command's Judgement also doubles against incapacitated targets.
Blessing of Freedom when they slow you
Anti-kite / Blessing of Freedom
Paladins lack mobility, and mages, hunters and warriors thrive on slowing you. Blessing of Freedom makes you immune to roots and slows for 10 sec (20 sec cooldown). Don't use it early: wait until they land Hamstring, Frost Nova, Crippling Poison or Concussive Shot, then use it to close in and stun. With Pursuit of Justice (Retribution) you're always 15% faster.
Fake the heal to bait the interrupt
Juke / fake cast
An interrupt (Kick, Pummel, Shield Bash, Counterspell) locks the whole Holy school, and nearly everything you have is Holy: get interrupted and you have no heals for several seconds. When a rogue or warrior is on you, start Holy Light and cancel it by stepping halfway through the cast. If they burn the interrupt on the fake, you can heal safely. Forever has spell batching: if you both press at almost the same moment, both effects can go through.
Heal behind a pillar
Line of sight (LoS) / pillar humping
Against casters and hunters, heal out of their sight. Put a pillar, a house or a rock between you and them: if they can't see you they can't cast on you, and they have to walk into your 10 yard range. Also use it to let your mana come back or to wait out their effects.
Choose which defensive to spend
Forbearance / defensive cooldowns
Divine Protection, Divine Shield, Blessing of Protection and Templar's Bulwark apply Forbearance for 1 minute, which locks out all the others. Divine Shield (12 sec) is the best one: in Forever you can keep attacking, but at half damage, so use it to heal, Cleanse yourself or wait for help. Blessing of Protection only stops physical attacks: great against a rogue or warrior, useless against a mage.
Don't stun a target that was just stunned
Diminishing returns (DR)
Against players, stuns repeated in a short time last half as long, then a quarter, until the target is immune for a while. If a rogue on your side just used Kidney Shot, your Hammer of Justice may barely last: save it for when the target breaks away or to stop a heal. Repentance is a different family (incapacitate) and isn't shortened by stuns.
In dungeons and raids
Store seals and release them at once
Seal twisting (Unsealed Wrath)
Since November 2, Twist of Light is gone and its place is taken by Unsealed Wrath (Retribution's final talent, requires Repentance). Each weapon swing stores a copy of your active seal for 15 sec, up to 3. When you land a swing with a different seal, all copies are spent and each gets its normal chance to trigger. With Seal of Command: land 3 swings, swap to Seal of Righteousness right after the third (you have the whole gap of a slow weapon) and the next swing releases the 3 copies. Then go back to Seal of Command. It costs mana and attention: do it on bosses or long fights. Nobody has measured how much damage it adds yet.
Spend your mana wisely
Mana management / five-second rule
Your mana only regenerates from Spirit once 5 sec have passed since you last spent any (the five-second rule). While leveling, spend early in the fight (seal, Judgement, Holy Strike) and let your weapon finish the job: if the next swing will kill, don't press anything. Don't refresh your seal before it runs out, only use Consecration on two or more enemies and, if you keep running dry, swap Might for Blessing of Wisdom.
Threat as Protection
Threat (tanking)
To tank, keep Righteous Fury on and Seal of Fury up. Open with Judgement: with Seal of Fury it forces the enemy to attack you for 3 sec, and doubles as a second taunt. Righteous Fury is now learned at level 10. Drop Consecration under the pack to hold all of them and use Holy Strike on cooldown. If you're doing damage and not tanking, turn Righteous Fury off.
Start the heal before the hit
Pre-casting / cancel casting
As Holy, Holy Light has a long cast: start it before the boss's big hit, not once the tank is already low. If it turns out you don't need it (the hit misses or the tank is topped), cancel it by stepping before it finishes and you spend no mana. Use Flash of Light for light damage and Holy Shock to save someone right now.
Where to stand
Positioning
As Retribution, always hit from behind: from the front the enemy can parry and block, and you eat its cleaves. Solo leveling, place yourself so Consecration (8 sec to deal its full damage) sits under every enemy, and skip it if you're about to move or they'll die sooner.
Keybinds and macros
- Turn with the right mouse button and set A/D to strafe: it keeps you on the target's back and lets you cancel a heal with one step without turning.
- Put Hammer of Justice and Judgement on neighbouring keys (say Q and E): the combo has to come out back to back without looking.
- Self-heal macro that keeps your target: /cast [@mouseover,help][@player] Flash of Light. Do the same for Blessing of Freedom and Cleanse to use them on an ally by hovering.
- Put Seal of Command and Seal of Righteousness on two comfortable side-by-side keys: with Unsealed Wrath you'll swap seals every few swings.
Every technique, explained for any class: Gameplay techniques
Level 60
On November 2 Blizzard reworked all three paladin trees, so the setups below are ours, built on the new tree (the beta ones can no longer be made). The same day it raised damage for every class and health for high-level enemies, and it doesn't plan big tuning changes until the December raids (from the 9th). There are no gear lists or real logs yet: the priorities below come from beta-era guides and may change.
Retribution (10/8/33) · Melee DPS
| Stats | - Hit first: a miss deals no damage and applies no seal.
- Strength and attack power; then crit (feeds Vengeance).
- Spell power and Intellect: seals, Judgement and Consecration scale with it, and Champion of the Light converts it.
- A slow two-hander with high damage per hit above everything.
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| Rotation | - Seal of Command up; Judgement and Holy Strike on cooldown.
- With Unsealed Wrath: 3 swings with Seal of Command to store 3 copies, then swap to Seal of Righteousness; the next swing releases them. Then go back to Seal of Command.
- Consecration on 2+ enemies when mana allows.
- Hammer of Wrath below 20%; Exorcism on Undead and Demons.
- In groups, keep up the Judgement the group needs (Wisdom or Light) if no other paladin covers it.
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| Consumables | - Well Fed food with Strength or attack power.
- A Strength or Agility elixir plus a spell power one (if the Classic recipes remain in Forever).
- Mana potions for long fights.
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Protection (0/42/9) · Tank
| Stats | - Survival: Defense, Stamina, armor, block chance and block value.
- Threat: hit and spell power (most of your damage is Holy), then Strength.
- Intellect so you do not run dry on long bosses.
- Fast one-hander (more Seal of Fury hits) and always a shield.
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| Rotation | - Righteous Fury, aura and blessing up; Seal of Fury always active.
- Judgement on the pull (3 s taunt); Swift Judgement (separate cooldown from Judgement) for an instant second Judgement early on or as a backup taunt.
- Holy Shield always up and Consecration under the pack.
- Holy Strike on cooldown: with Iron Creed it adds threat and cuts damage taken by 6%; with Shieldsworn it comes back sooner, hits with your shield and lets you block spells for 6 s.
- Templar's Bulwark for damage spikes (applies Forbearance: do not mix it with Divine Shield).
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| Consumables | - Defense and health elixirs (Superior Defense, Fortitude) and Greater Stoneshield Potion for spikes (Classic recipes, unconfirmed in Forever).
- Mana potions, and some spell power once survival is covered.
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Holy (34/7/10) · Healer
| Stats | - Healing power (spell power).
- Intellect: more mana and more crit.
- Crit: more healing (Holy Power makes crits heal 50% more) and more mana back from Illumination.
- Spirit and mana per 5: Reverence keeps part of your regen going while casting.
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| Rotation | - Seal of Wisdom and its Judgement on the boss for mana. Oath of Light on the tank (lasts 5 min, only one at a time).
- Holy Shock on the rest of the group: with Boundless Light it has 30% more crit on anyone without your Oath of Light.
- Holy Light for big hits (start casting early) or with Infusion of Light up.
- Flash of Light for light damage; Holy Shock if someone may die now or while moving.
- Light's Vigil is your only group heal and it is expensive: it marks an ally for 30 sec, and your next Holy Shock on them doesn't trigger its cooldown and heals their whole party. Only one can be active per party: save it for when the whole party takes damage.
- Divine Favor for a guaranteed crit in an emergency.
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| Consumables | - Mana potions and some mana regen (for example Mageblood Potion, if it remains in Forever).
- Food with Spirit or mana per 5.
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Gear
There are no Forever gear lists yet: dungeon loot has been reworked and raids (Barrow Deeps, Hyjal Summit, Onyxia) arrive on December 9. Meanwhile: Blacksmithing makes mail and plate with spell power, close to mandatory early on; Retribution hunts the best slow two-hander; Protection wants a shield and a fast weapon; Holy wants healing power even on cloth or leather. The new 55-60 dungeons (Blackmaw Hold, Shaper's Terrace) are a good place to start.
Recommended level 60 builds

Holy 26% · Protection 32% · Retribution 42%
Paladin · level 60
- El árbol de talentos del paladín cambió el 2 de noviembre (talentos nuevos y otros eliminados): las builds de la beta ya no encajan. Mira las de la guía del paladín.
Nuevo en Forever: Holy Strike (6), Seal of Fury y Righteous Fury (10, para tanquear). Blessing of Kings y Consecration (20) ya se entrenan. Desde el 2-11 ya no existen Blessing of Salvation ni Blessing of Light.
These are the level 60 builds the community plans most with beta data (the percentage is how many players pick each tree); nobody has reached 60 in Forever yet and talents may change before launch.
PvP at level 60
- Your key Retribution combo: Hammer of Justice, Judgement with Seal of Command (double damage on a stunned target), then Holy Strike.
- Repentance also counts as incapacitated for Seal of Command, but any damage breaks it: use it to heal or to set up the burst.
- Blessing of Freedom against warriors, hunters and Frost mages: without it you never reach melee.
- Divine Shield no longer slows your swings, but it halves your damage: use it to heal up or drop effects, not to attack.
- From 42, Cleanse removes magic: clear roots, fears and debuffs from teammates in battlegrounds.
- Divine Protection, Blessing of Protection, Divine Shield and Templar's Bulwark share Forbearance: track which one you used. Sacred Duty (Protection) shortens Forbearance by 10 s. Note: since November 2 Templar's Bulwark can be dispelled.
- Voice of Truth is gone (Nov 2). To shrug off crowd control you now have Stoicism (Protection: 20% shorter stuns and charms), Divine Precision (Holy: 20% shorter silences) and Unyielding Faith (moved to Retribution: 30% shorter fears and disorients).
- Engineering is still very strong in PvP: an extra stun from grenades swings duels.
Professions for this class
| Blacksmithing + Mining | The most recommended pair: mail and plate with spell power for all three trees, much of it exclusive to the profession. |
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| Engineering | For PvP: grenades and gadgets that stun and win duels. |
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| Cooking | Well Fed food (+5% experience per kill) and needed to set up camp. |
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| First Aid | Bandages to save mana between fights. |
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What we don't know yet
- All three leveling builds and the level 60 setups (10/8/33, 0/42/9 and 34/7/10) are ours, made on the new November 2 tree: guides haven't published theirs yet. We'll review them when they do.
- How much Oath of Light adds: Blizzard only says the bonus grows with your level, with no numbers.
- Forever raid gear and best-in-slot: no data until December 9.
- Stats at 60 and the real value of Unsealed Wrath: the beta capped at 30, so nobody has measured level 60 yet.
- Undead paladin class quests (trainers at Deathknell, Brill and Bandarion Keep) and the level 60 Summon Charger quest.
- Whether Classic potions and elixirs remain the same: Forever adds over 600 new recipes.
- Mail and plate with spell power while leveling: the database shows almost none from quests or dungeons, so the safe bet is Blacksmithing or the Auction House. Unconfirmed until we see the real loot.
This guide is updated every time Blizzard publishes changes. Whatever is still missing goes in as soon as it is known, and the date at the top tells you when we last touched it.
Sources: Notas de desarrollo de Blizzard (2 de noviembre) · Blizzard: análisis a fondo del paladín en Forever · ForeverChanges: cambios sacados de los datos del juego (30-10) · Blizzard: calendario de Forever (bandas y mazmorras) · Talents Forever (talentos, hechizos y niveles del cliente de la beta, CC BY 4.0) · Warcraft Tavern: subir de nivel con paladín · Warcraft Tavern: Retribution, Protection y Holy · Warcraft Tavern: sellos y Shockadin en Forever · Method: paladín en Forever · Conquest Capped: subir de nivel con paladín · Icy Veins: Retribution para subir (Forever) · wowtbc.gg: Retribution en Forever (Twist of Light) · Warcraft Tavern: Retribution en JcJ (TBC Classic) · Altered Gamer: curar en JcJ, columnas y amagos (Wrath of the Lich King) · Warcraft Wiki: rendimientos decrecientes (todas las ediciones; tabla de Wrath Classic).