Do Hunters still use ammo in Forever?
Yes. Every shot uses an arrow or a bullet, and if you run out your shots stop working. Buy several stacks whenever you pass a vendor. Seen in the beta
WOW FOREVER · CLASS GUIDE
Updated November 12, 2026
The Hunter fights at range with a bow, crossbow or gun and brings a pet that tanks for them. In Forever every Hunter learns Aimed Shot at level 20, traps can be laid mid-fight and each pet family has its own trick. On 2 November Blizzard gave Aimed Shot, Arcane Shot and Serpent Sting a big damage boost. It is the easiest class to level alone, and at 60 you can play it with a pet (Beast Mastery), at range without one (Marksmanship) or in melee (Survival).
| Beast Mastery | Ranged DPS with a pet · Leveling and solo play Your pet is tougher and hits harder, and from level 25 you add up to two hawks with Summon Hawk. Focused Fire raises your damage and your pet's while it is out. It is the safest way to level. |
|---|---|
| Marksmanship | Ranged DPS · Raids and ranged PvP The shooting tree: Careful Aim turns your Intellect into attack power, Rapid Killing shortens Rapid Fire and Sniper Shot (the final talent) fires from 45 yards and extends the range of your next three shots. Lone Wolf adds 20% damage when you have no pet out. On 2 November Sniper Shot's bonus damage doubled, Barrage reaches 15% and Trueshot Aura gives more attack power. |
| Survival | Melee DPS · Level 60, PvP and anyone wanting a close-range Hunter In Forever this is a melee tree: Predator's Edge, Expose Prey (Mongoose Bite without needing a dodge), Strider Kick and Lacerating Strikes all revolve around your melee weapon. It also improves traps. It is the most-planned tree for level 60, but it levels slower than Beast Mastery. |
| Night Elf (Alliance) | Elune's Light gives 10% crit for 15 seconds and Shadowmeld hides you or drops you off the enemy's radar in combat. Good for raids. |
|---|---|
| Human (Alliance) | New to Hunter. Ruthless gives a flat 1% crit and Will to Survive breaks stuns: very handy in PvP. |
| Dwarf (Alliance) | Artisan's Precision gives 1% hit, Big Game Hunter 5% more damage to Beasts (great while leveling) and Stoneform clears bleeds, poisons and diseases. |
| Skyborne (High Order) (Alliance) | New race: Wind Blessed gives 2% haste and Read Leyline speeds up health and mana regeneration. Starts on Zephras Isle and needs the Heroic pack. |
| Orc (Horde) | Command is back: your pet deals 5% more damage. Blood Fury raises attack power and Hardiness shortens stuns. The best pick for Beast Mastery. |
| Troll (Horde) | Berserking gives 10% attack speed for 15 seconds, Beast Slaying 5% against Beasts and Rapid Regeneration restores half your health when safe. |
| Tauren (Horde) | War Stomp is an area stun, Endurance gives 5% health and Plainsrunning speeds you up to 60% while you keep running (not mounted). Strong in the open world and PvP. |
| Skyborne (Windshaper) (Horde) | New race: 2% haste from Wind Blessed and Skysight to move faster. Starts on Zephras Isle and needs the Heroic pack. |
Leveling spec: Beast Mastery
Every published guide agrees: Beast Mastery is the leveling tree. Your pet tanks and does much of the damage, you shoot from afar and you rarely die. From 25 you add two hawks that fight on their own. After level 40, once the tree is done, points go into Marksmanship for more crit and ranged damage. At 60 you can keep it or respec at a capital-city trainer.
| 10-14 | 5/5 Endurance Training Your pet gets 15% more health and armor, so it survives pulls better. |
|---|---|
| 15-16 | 2/2 Focused Fire 2% more damage for you and your pet while it is out. |
| 17-19 | 3/5 Deadly Aspects With Aspect of the Hawk, your Auto Shots can grant 30% ranged attack speed for 12 seconds. |
| 20 | 1/1 Bestial Swiftness Your pet runs 30% faster, and it is required for Intimidation. |
| 21-24 | 4/5 Unleashed Fury More damage from your pet and your hawks. |
| 25 | 1/1 Summon Hawk New ability: up to two hawks attacking at once for 18 seconds. |
| 26 | 5/5 Unleashed Fury Completes the 15% bonus damage for pet and hawks. |
| 27-29 | 3/5 Ferocity More crit for your pet and hawks. |
| 30 | 1/1 Intimidation A 3-second stun from your pet; it saves fights and leads to Bestial Wrath. |
| 31-32 | 5/5 Ferocity Unlocks Frenzy, which needs Ferocity. |
| 33-34 | 2/2 Bestial Discipline Your pet regains Focus faster and you keep half your mana regeneration while casting: fewer stops to drink. |
| 35-39 | 5/5 Frenzy After each crit your pet attacks 30% faster for 8 seconds. |
| 40 | 1/1 Bestial Wrath Your pet deals 50% more damage for 18 seconds and cannot be crowd-controlled. |
| 41-60 | 5/5 Lethal Attacks, 5/5 Careful Aim, 3/5 Efficiency, 2/2 Rapid Killing, 5/5 Mortal Shots (Marksmanship) In that order: crit, attack power from Intellect, cheaper shots, Rapid Fire more often and bigger crits. You end at 31/20/0, the most-planned Beast Mastery build for 60. |
For players who want their own shots to do the damage instead of the pet. It levels a bit slower than Beast Mastery, but reaches 60 with a raid-ready shooting build.
| 10-14 | 5/5 Lethal Attacks 5% more crit on all your attacks. |
|---|---|
| 15-19 | 5/5 Careful Aim All your Intellect is added to your attack power. It is required for Mortal Shots. |
| 20-21 | 2/2 Rapid Killing Rapid Fire comes back 2 minutes sooner and kills give you an extra boost. It is required for Rapid Recuperation. |
| 22-25 | 3/5 Efficiency, 1/1 Trueshot Aura Shots and stings cost less mana: fewer drink breaks. Trueshot Aura gives ranged attack power to you and your party (since 2 November, 20/35/50/75/100 by rank). It is required for Sniper Shot. |
| 26-30 | 5/5 Mortal Shots Your ranged crits hit 30% harder. |
| 31-35 | 2/2 Rapid Recuperation, 3/3 Barrage With Serpent Sting up, your mana keeps regenerating while you shoot. Multi-Shot, Aimed Shot and Volley deal 15% more (since 2 November; it was 10%). Since 11-11 Volley no longer triggers procs and stops channeling if you move. |
| 36-39 | 4/5 Ranged Weapon Specialization More damage with your ranged weapon. |
| 40-41 | 1/1 Sniper Shot, 5/5 Ranged Weapon Specialization Final talent: a strong long-range shot (since 2 November, with double the bonus damage) that extends the range of your next 3 shots. Open fights with it. You finish the 5% ranged damage bonus. |
| 42-44 | 3/3 Improved Stings Serpent Sting deals 20% more and your other stings improve. |
| 45-46 | 5/5 Efficiency You finish the mana savings. |
| 47-49 | 3/3 Hawk Eye 6 more yards of range: you hit them before they reach you. |
| 50-54 | 5/5 Deadly Aspects (Beast Mastery) In Beast Mastery: with Aspect of the Hawk, your Auto Shots can speed up your shooting by 30%. |
| 55-59 | 5/5 Improved Tracking (Survival) In Survival: more damage to the creature type you are tracking. |
| 60 | 1/1 Lone Wolf 20% more damage if you play without a pet, like the most planned raid build. If you would rather keep your pet, put this point into 1/5 Improved Arcane Shot. Total: 5/41/5. |
For players who want Forever's melee hunter: you fight up close with a melee weapon and your pet backs you up. It is the most planned build for 60, though early levels go slower than Beast Mastery.
| 10-14 | 5/5 Improved Tracking 5% more damage against the creature type you track: keep the right tracking on for each zone. |
|---|---|
| 15-19 | 2/2 Savage Strikes, 3/5 Survivalist 4% more crit on your melee attacks. More health: fighting up close, you will need it. |
| 20-22 | 3/3 Surefooted 3% more hit, and slowing effects on you last less. |
| 23-24 | 2/2 Clever Traps Traps last longer and deal more damage. |
| 25-29 | 5/5 Predator's Edge Your melee crits hit harder and your off-hand weapon deals 50% more. |
| 30-32 | 2/2 Expose Prey, 1/1 Strider Kick With Hunter's Mark up, your attacks can enable Mongoose Bite without needing a dodge. It is required for Lacerating Strikes. A kick with full weapon damage that also gives you a burst of speed. |
| 33-34 | 2/2 Resourcefulness Traps and melee attacks cost far less mana, and crits help you get it back. |
| 35-39 | 5/5 Lightning Reflexes 15% more Agility (since 2 November; it was 10%): more attack power, crit and dodge. |
| 40-42 | 1/1 Lacerating Strikes, 2/2 Survivalist's Discipline Final talent: Mongoose Bite also leaves a bleed. Traps and Deterrence come back 40% sooner. |
| 43-44 | 2/2 Survival Tactics Your traps and Feign Death miss less. Survival ends at 35. |
| 45-49 | 5/5 Lethal Attacks (Marksmanship) In Marksmanship: 5% more crit on all your attacks. |
| 50-54 | 5/5 Careful Aim Your Intellect is added to your attack power. |
| 55-59 | 5/5 Deadly Aspects (Beast Mastery) In Beast Mastery: with Aspect of the Beast active, your melee auto attacks can give you 30% more attack speed for 12 sec. |
| 60 | 1/1 Lone Wolf 20% more damage without a pet, like the most planned build. If you want to keep your pet, put this point into 1/5 Improved Arcane Shot. Total: 5/11/35. |
| 1 | Raptor Strike Melee strike for when the enemy reaches you. |
|---|---|
| 4 | Serpent Sting Damage-over-time poison; use it only on fights that last. Since 2 November it hits much harder (20% more base damage and better attack power scaling). |
| 4 | Aspect of the Monkey More dodge: your aspect until level 10. |
| 6 | Arcane Shot Instant Arcane damage shot. Since 2 November, 30% more base damage and better attack power scaling. |
| 6 | Hunter's Mark Marks the target: more ranged attack power against it, and it cannot hide in stealth. Since 2 November different ranks no longer stack on the same target. |
| 8 | Concussive Shot Slows the enemy by 50% for 4 seconds. |
| 10 | Tame Beast Tame your first pet (trainer quest); Call Pet, Feed Pet and Revive Pet come with it. |
| 10 | Aspect of the Hawk More ranged attack power: your combat aspect from here on. Since 2 November it gives 20, 35, 50, 70, 90 and 110 by rank. |
| 12 | Mend Pet Heals your pet while you channel it. |
| 12 | Wing Clip Melee hit that slows the enemy so you can back off. |
| 16 | Immolation Trap Fire trap; in Forever it can also be laid in combat. Since 2 November every trap shares one 30 sec cooldown. |
| 18 | Multi-Shot Hits 3 targets; shares a 6 sec cooldown with Aimed Shot. |
| 20 | Aimed Shot New No longer a talent: every Hunter learns it, with a 2-second cast. Auto Shot keeps firing while you cast it. Since 2 November its bonus damage is up about 110% on every rank. |
| 20 | Freezing Trap Freezes one enemy for up to 10 seconds; your best crowd control. |
| 20 | Aspect of the Cheetah 30% faster travel; if you are hit, you get dazed. |
| 20 | Disengage Drops threat; in Forever it sheds twice as much as in Classic. |
| 25 | Summon Hawk New Beast Mastery talent: sends a hawk that attacks for 18 sec; up to two at once. Shares its cooldown with Arcane Shot. |
| 26 | Rapid Fire 40% faster ranged and melee attacks for 15 seconds. |
| 28 | Frost Trap Ice patch that slows by 60%; since 2 November it shares a 30 sec cooldown with every other trap. |
| 30 | Feign Death Play dead so enemies drop you. Careful: leave it on for 6 minutes and you really die. |
| 30 | Aspect of the Beast Changed: besides hiding you from tracking, it adds melee attack power. It is Survival's aspect. |
| 30 | Lacerate New New trainer spell for everyone: a 21-second bleed. |
| 32 | Enchanted Flare New New take on Flare: besides revealing hidden enemies, it dispels magical darkness. |
| 34 | Explosive Trap Area Fire trap for packs of enemies. |
| 36 | Viper Sting Drains the target's mana; in Forever it has a 15 sec cooldown. |
| 40 | Bestial Wrath Beast Mastery's final talent: your pet rages for 18 seconds. |
| 40 | Sniper Shot New Marksmanship's final talent: a 4-sec cast shot from 45 yards that extends the range of your next 3 shots. Since 2 November its bonus damage is doubled. |
| 40 | Volley Area rain of shots; no cooldown in Forever. |
| 46 | Aspect of the Wild Nature resistance for the whole group. |
| 60 | Tranquilizing Shot Removes a Frenzy effect from an enemy; key on some raid bosses. |
Everything about pets (families, abilities and where to tame the best ones): Hunter pets.
Level faster with the 5 experience boosts (food, sleeping bag, tent, inn and Legacy).
| 10 | First pet, Aspect of the Hawk and first talent point: the game changes completely. |
|---|---|
| 20 | Aimed Shot for everyone, Freezing Trap, Disengage and Aspect of the Cheetah. |
| 25 | Summon Hawk: with two hawks out, your damage jumps. |
| 26 | Rapid Fire, your first big damage cooldown. |
| 30 | Feign Death, Intimidation, Aspect of the Beast and Lacerate. |
| 36 | Viper Sting: mana drain against enemy casters. |
| 40 | Bestial Wrath, Volley, Aspect of the Pack, mail armor, your mount and a second talent specialization. |
| 46 | Aspect of the Wild for the group. |
| 60 | Tranquilizing Shot, final ranks and time to choose your level 60 build. |
Strafe kiting
This is the core of every ranged class (some streams call it «the L»). Open from range with your long shot: Aimed Shot (2 sec) or, as Marksmanship, Sniper Shot from 45 yards. When they close in, slow them with Concussive Shot and move away sideways with the strafe keys, not backwards: strafing keeps your full run speed, while backpedaling is far slower. Turn the camera with the mouse so the enemy stays in your front half, and you can keep firing instants (Arcane Shot, stings, Summon Hawk) on the move. Once you have range again, stop and shoot.
Jump shot / jump-turn
Use it when the enemy is right behind you and outside your front half. While running away: jump, spin 180° in the air with the right mouse button, fire an instant (Concussive Shot or Arcane Shot) and turn back before you land. A jump keeps its momentum, so you lose no ground. In Forever it only works with instants: Auto Shot needs half a second standing still, so it never fires mid-air. Drill it on a training dummy until the turn feels automatic.
Dead zone
Between melee range and 8 yards no shot works: that is the dead zone, and a warrior or rogue who stays there shuts down your damage. When they reach you: Wing Clip (50% slow for 10 sec), a few strafe steps and Concussive Shot as soon as you pass 8 yards. As Survival, Improved Wing Clip can root them and Strider Kick gives you 30% speed for 3 sec to get out. Turn on «Auto Attack/Auto Shot» in Options and the game swaps between melee and shooting by itself.
Stutter-step (Auto Shot)
Since 15 October, Auto Shot only fires after half a second standing still, as in original WoW. While kiting the rhythm is: stop, the shot goes off, strafe until the next one, stop again. If you never stop, no Auto Shot fires and you lose much of your damage. A Forever bonus: Auto Shot keeps firing while you cast Aimed Shot or Sniper Shot, so long casts cost you no shots. Easy maths: the time you can move between two shots is your weapon speed minus 0.5 seconds. With a 2.4 speed bow (Venomstrike, for example) you get 1.9 s to move after each shot; then stop for half a second and the next one fires.
Trap kiting
In Forever traps can be placed in combat, but since 2 November they all share one 30 sec cooldown: after a Frost Trap, no Freezing Trap for half a minute. While running, drop Frost Trap at your feet and run straight: the enemy steps on it and is slowed by 60% across the whole ice patch. Against a chaser, Freezing Trap at your feet freezes them on arrival (any damage breaks it). Marksmanship combo: Scatter Shot (4 sec disorient, your next hit breaks it), then place the trap between you so they walk into it when it ends. With Entrapment (Survival) they are also rooted for 5 sec; since 2 November that root has diminishing returns, like Improved Wing Clip and Counterattack.
Feign Death (target drop)
Feign Death makes your attacker lose you as a target and cancels many spells aimed at you. Time it: as a mage or warlock finishes a long cast, or to make a rogue find you again. In Classic it was mostly used to drop combat so you could lay traps; in Forever you no longer need that, since traps work in combat. Careful: it can fail, and if you leave it on for 6 minutes you really die.
Pet control / peel
Your pet is not just damage: it is your first line of control. When a melee goes for you, send it in with /petattack. As Beast Mastery, Intimidation makes its next hit stun for 3 sec: that is your window to run. A bird of prey with Mine! disarms warriors and rogues for 3 sec. Before Freezing Trap or Scatter Shot, pull your pet back (/petfollow) or it will break the control. Against a warlock or hunter, killing their pet first is often right. That is also why Lone Wolf rarely pays off in PvP: 20% extra damage does not make up for losing your first line of control.
Threat (pet tanking)
Send the pet in first and wait two or three hits before shooting, or the mob turns on you. If it still switches to you, Disengage (it drops twice as much threat as in Classic) and let the pet take it back. On packs, the pet cannot hold everything: only use Multi-Shot and Volley once it has them.
Kiting
Without a pet (or when it dies), kiting saves you: Concussive Shot, a couple of shots, and when it closes in, Frost Trap at your feet and strafe away. If it reaches melee, Wing Clip and step out of the dead zone. In dungeons it lets you keep an uncontrollable mob busy while the tank handles the rest.
Feign Death (threat drop)
In dungeons, Feign Death wipes your threat: use it if a mob turns on you, then keep shooting. While leveling, if your pet dies and you cannot finish the fight, feign to leave combat, revive the pet and try again. If the group is about to wipe, you can survive and help everyone back up.
Crowd control (trap)
Freezing Trap is your dungeon crowd control. In Forever it works in combat: drop it where your assigned mob will walk, or at your feet if it comes for you. Nobody should hit it: any damage breaks the ice. Clever Traps (Survival) makes it last 30% longer.
Auto Shot weaving
In raids and dungeons, stand still: every time you move, Auto Shot waits another half second. In Forever Aimed Shot no longer interrupts it (you keep shooting while casting), so cast it on cooldown and fit Arcane Shot and stings in between.
Every technique, explained for any class: Gameplay techniques
Raids arrive on 9 December and there are no Forever sims or combat logs yet, so nobody knows which tree does the most damage. What we do know is what people plan in the calculator with the client's data: Survival 47%, Marksmanship 27% and Beast Mastery 26%. Note that the most popular Survival and Marksmanship builds take Lone Wolf, which means playing without a pet. On 28 October Blizzard cut Aspect of the Hawk and Trueshot Aura, but on 2 November it raised them again: Aspect of the Hawk gives 20/35/50/70/90/110 by rank and Trueshot Aura 20/35/50/75/100. Since that day every class deals more damage and high-level enemies have more health, and Blizzard doesn't plan big tuning changes until raids open in December.
| Stats |
|
|---|---|
| Rotation |
|
| Consumables |
|
| Stats |
|
|---|---|
| Rotation |
|
| Consumables |
|
| Stats |
|
|---|---|
| Rotation |
|
| Consumables |
|
Forever has reworked hundreds of items and there is no reliable best-in-slot list yet. Look for leather and, from 40, mail with Agility and hit; for Marksmanship, Intellect too. Leatherworking pieces and the new dungeon loot (Blackmaw Hold, Shaper's Terrace and the classic level 60 dungeons) are the starting point until raids open.

Beast Mastery 26% · Marksmanship 27% · Survival 47%
New in Forever: Sonic Blast (12), Aimed Shot (20, now trainable), Lacerate (30), Enchanted Flare (32).
These are the level 60 builds the community plans most with beta data (the percentage is how many players pick each tree); nobody has reached 60 in Forever yet and talents may change before launch.
| Leatherworking | High-Agility leather gear from low level, armor kits and special bags. Paired with Skinning it costs you next to nothing. |
|---|---|
| Skinning | You kill beasts all the time anyway: skinning them pays for your mount and feeds Leatherworking. |
| Engineering | Bullets, ranged weapon scopes and PvP gadgets. Pairs with Mining. |
| First Aid | In Forever it makes healing potions, plus bandages and antidotes. |
Short answers to the most common Hunter questions in WoW Forever. Each one is tagged: forever (confirmed by Blizzard for the game), beta (seen in the beta or its client, which capped at level 30; it may change) or classic (WoW Classic info Forever hasn't touched, but not verified). For pets in depth see the Pets guide; for talents, rotation and builds, see the Hunter guide.
Yes. Every shot uses an arrow or a bullet, and if you run out your shots stop working. Buy several stacks whenever you pass a vendor. Seen in the beta
Arrows for bows and crossbows; bullets for guns. If you switch weapon type, switch ammo too. Classic data, unconfirmed
It takes a bag slot and only holds ammo (quiver for arrows, pouch for bullets). In Classic it also gave ranged attack speed. Some Forever databases show it unchanged from Classic, but Blizzard hasn't confirmed it. Always use the largest one you have. Classic data, unconfirmed
Yes: in Classic ammo adds damage to every shot, so use the highest level you can equip. Engineering crafts good bullets. Classic data, unconfirmed
Since 15 October, Auto Shot needs half a second standing still before each shot, like original WoW. The rhythm is: stop, it fires, move, stop again. Instant shots still work on the move. Seen in the beta
Shots work from 8 to 35 yards. Between melee range and 8 yards you can neither shoot nor hit. Get out with Wing Clip and a few steps, or turn on «Auto Attack/Auto Shot» in Options so the game swaps between melee and shooting for you. Seen in the beta
No. Every Hunter learns it from the trainer at level 20. It has a 2-second cast and shares a 6-second cooldown with Multi-Shot. Confirmed in Forever
No: in Forever Auto Shot keeps firing while you cast Aimed Shot or Sniper Shot. Cast it whenever it's ready, no timing tricks needed. Seen in the beta
Anything instant: Arcane Shot, Concussive Shot, Multi-Shot, stings, Summon Hawk and traps. What won't go off on the move is Auto Shot and anything with a cast time. Seen in the beta
Yes, with Marksmanship: Hawk Eye adds 6 yards to your ranged weapon and Sniper Shot (the final talent) fires from 45 yards and gives your next 3 shots 10 extra yards for 10 seconds. Seen in the beta
You can only have one. Aspect of the Hawk for ranged fighting; Aspect of the Monkey (more dodge) before 10 or when you're being hit; Aspect of the Beast as Survival (in Forever it adds melee attack power); Aspect of the Wild (level 46) when the group needs Nature resistance. Seen in the beta
Aspect of the Cheetah (level 20) gives you 30% speed; Aspect of the Pack (level 40) gives it to your nearby group. With either, any hit dazes for 4 seconds: drop them before a fight and don't use Pack in a dungeon near enemies. Seen in the beta
It shows one creature type on the minimap: Beasts (level 1), Humanoids (10), Undead (18), Hidden (24), Elementals (26), Demons (32), Giants (40) and Dragonkin (50). Only one at a time. As Survival, Improved Tracking (new) adds 5% damage to the tracked type. Seen in the beta
You learn it at 30 and it has a 30-second cooldown. Enemies drop you and your threat is wiped, but it can be resisted. Leave it on for 6 minutes and you really die. In Forever you no longer need it to lay traps. Seen in the beta
From level 14 you take control of your pet and see through its eyes at any range. In Forever it lasts 2 minutes (1 in Classic). Handy for scouting or pulling from afar. Seen in the beta
Both show up at level 32 in the client and reveal hidden or invisible enemies within 10 yards for 30 seconds. Flare has a 15 sec cooldown; Enchanted Flare (new) has 30 sec but also wards off magical darkness. How they coexist at launch is still unconfirmed. Seen in the beta
Wyvern Sting is not in Forever. Scatter Shot is, but it is now a Marksmanship talent: a 4-second disorient at 15 yards that breaks on any damage. Seen in the beta
No. In Forever (level 22) it lowers the target's chance to hit by 2% for 20 seconds. Seen in the beta
Yes. It is one of Forever's big changes: no need to leave combat or Feign Death first. Confirmed in Forever
Two: one Fire (Immolation or Explosive) and one Frost (Freezing or Frost). Each trap stays on the ground for 1 minute and has a 30-second cooldown. Seen in the beta
Immolation Trap at 16, Freezing Trap at 20, Frost Trap at 28 and Explosive Trap at 34. Fire traps now scale with your attack power. Seen in the beta
Up to 10, 15 or 20 seconds by rank (levels 20, 40 and 60), and Clever Traps (Survival) adds 30%. Any damage breaks the ice, including your pet or a damage-over-time effect. Seen in the beta
A Survival talent: whoever triggers your trap is rooted for 5 seconds. With Frost Trap it only fires on activation, not every tick, and it has diminishing returns in PvP. Seen in the beta
At level 10, through the trainer's quest chain. Don't skip the last step: visiting the trainer in your capital, who teaches Feed Pet, Revive Pet and Beast Training. Full details are in the Pets guide. Confirmed in Forever
A cat for damage; a boar, bear or turtle for staying power. The family is what matters, since each has its own trick. Full table in the Pets guide. Confirmed in Forever
No: in Forever Tame Beast doesn't work on beasts higher level than you. Seen in the beta
In the pet tab of your spellbook. In dungeons Defensive or Passive is safer, so it doesn't pull on its own. Seen in the beta
Almost always happiness: a happy pet hits at 125%, an unhappy one at 75%. Feed it food from its diet near its level, out of combat. Also check it has its latest ability ranks. Confirmed in Forever
Beast Mastery: your pet tanks and from 25 you add two hawks with Summon Hawk. Once the tree is done at 40, points go into Marksmanship. Point order is in the Hunter guide. Seen in the beta
Yes, from level 40 at your class trainer: you save two builds and swap between them, for example one for dungeons and one for PvP. Seen in the beta
A new Marksmanship talent: 20% more damage with all attacks while you have no pet out. The most-planned Marksmanship and Survival builds for 60 take it. For leveling, keep your pet. Seen in the beta
Yes, in Forever it is the Hunter's melee tree: Strider Kick, Lacerate, Mongoose Bite with Expose Prey, and Predator's Edge (50% more off-hand damage if you dual-wield). You need a good melee weapon. Seen in the beta
In Classic the price rises with each respec and drops over time. In the beta it cost 1 silver as a temporary measure; the launch price hasn't been published. Classic data, unconfirmed
Agility first: it gives ranged attack power and crit. Then hit (up to 9% against bosses). As Marksmanship, Intellect matters too, since Careful Aim turns it into attack power. Seen in the beta
As in Classic, at level 40. Until then, leather. Don't swap a good leather piece for a worse mail one: Agility matters more than armor type. Classic data, unconfirmed
Bows, crossbows, guns and thrown; daggers, fist weapons, axes and swords; staves and polearms. No maces. Learn all three ranged types from a weapon master so you can use the best one you find. Seen in the beta
Only for its stats: look for a two-hander with Agility and Stamina. Its damage only matters if you play Survival. Seen in the beta
Leatherworking and Skinning: Agility leather gear from low levels (the Brawler's Leather Helm stood out in the beta) and hides from everything you kill. Engineering and Mining if you're into PvP: bullets, scopes and gadgets. Seen in the beta
Cooking for buff food (and pet food), Fishing for gold and food, and First Aid, which also makes healing potions in Forever. With your pet tanking or an enemy frozen, you have time to bandage. Seen in the beta
Shoot from range and back off when they close in. From 8, Concussive Shot slows them. Aspect of the Monkey helps you dodge the hits that land. Seen in the beta
Every two levels: most spells rank up on even levels. Also learn new ranks of your pet's abilities. Seen in the beta
While your pet finishes the first one, put Serpent Sting on the next or leave a fire trap for it. Always keep mana for a crowd control or Feign Death if things go wrong. Seen in the beta
Because you shoot too early. Let your pet land two or three hits first. If it still comes, Disengage (it sheds twice the threat in Forever) and let your pet take it back. Seen in the beta
Eat buff food, carry water for your level and, if you stop by a campfire, call your pet there so it gets the camping buff too. Seen in the beta
Ranged damage, Freezing Trap to control one enemy, and group buffs: Hunter's Mark, Trueshot Aura (Marksmanship, now raid-wide) and Aspect of the Wild. Seen in the beta
Turn off Growl autocast so it doesn't steal mobs from the tank, set it to Defensive or Passive and send it with /petattack to the tank's target. If it takes area damage, Mend Pet. Classic data, unconfirmed
It raises the ranged attack power of everyone attacking the marked target and lets you see it even in stealth. Only one mark fits per target: agree with the other Hunters. Seen in the beta
Yes. In the Forever client it's learned at level 60: it removes one Frenzy effect from an enemy, at 8-35 yards with a 20-second cooldown. In Classic it was a tome dropped in Molten Core; in Forever it hasn't been checked in game yet. Seen in the beta
Wait until the tank has the mob before using Multi-Shot or Volley. If it turns on you, Feign Death wipes your threat and Disengage lowers it in melee range. Distracting Shot does the opposite: it builds threat to peel a mob off a healer in an emergency. Seen in the beta
No. Misdirection came with The Burning Crusade and isn't in Forever's spellbook. Seen in the beta
| 7 | Hickory Shortbow · Bow Classic data, unconfirmed Quest «Securing the Lines» in Durotar. Horde. |
|---|---|
| 11 | Daryl's Hunting Bow · Bow Classic data, unconfirmed Quest «A Hunter's Boast» in Loch Modan. Alliance. |
| 13-16 | Barbaric Crossbow · Crossbow Seen in the beta Ragefire Chasm, boss Oggleflint. A new Forever item. The dungeon is inside Orgrimmar, so in practice Horde. |
| 13-16 | Calibrated Blunderbuss · Gun Seen in the beta Hall of Thanes quest «Old Ironforge Incursion»: from Earthseer Farsen in Dun Morogh; kill Durgen Dirgehammer and bring his head to King Magni. Alliance. |
| 19-22 | Venomstrike · Bow Seen in the beta Wailing Caverns, boss Lord Serpentis. Both factions. |
| 20 | Cliffrunner's Aim · Bow Classic data, unconfirmed Quest «The Sacred Flame» in Thousand Needles. Horde. |
| 22 | Raptor's End · Bow Classic data, unconfirmed Quest «Ormer's Revenge» in the Wetlands. Alliance. |
| 22-29 | Naga Heartpiercer · Bow Seen in the beta Blackfathom Deeps, boss Lady Sarevess. Both factions. |
| 23-29 | Fallenroot Longbow · Bow Seen in the beta Blackfathom Deeps, boss Lorgus Jett. A new Forever item. Both factions. |
| 25 | Lunaris Bow · Bow Classic data, unconfirmed Quest «Answered Questions» in Duskwood, at the end of the chain that starts with «The Howling Vale». Alliance. |
| 29-30 | Quilboar Blaster · Gun Seen in the beta Razorfen Kraul: reward for killing Charlga Razorflank, quest «The Crone of the Kraul» (Alliance) or «A Vengeful Fate» (Horde). |
| 30 | Shrapnel Blaster · Gun Classic data, unconfirmed Quest «Colonel Kurzen» in Stranglethorn Vale. Alliance. |
| 35 | Master Hunter's Bow · Bow Classic data, unconfirmed Quest «Big Game Hunter» in Stranglethorn Vale. Both factions. |
| 40 | Truthseeker's Bow · Bow Seen in the beta Quest «Greater Friend of the Library»: it now requires level 40 (it used to open at 30) and donating 25 books in the library chain. Faction unconfirmed. |
| 50 | Verdant Keeper's Aim · Bow Classic data, unconfirmed Maraudon quest «Corruption of Earth and Seed». Both factions. |
#showtooltip /targetenemy [noexists][dead][help] /cast !Auto Shot
Picks an enemy if you have no target and turns on Auto Shot. The ! stops a second press from switching it off.
#showtooltip Hunter's Mark /cast Hunter's Mark /petattack
Opens every fight with one button: marks the target and sends your pet in first.
/petfollow /petpassive
Your pet returns and stops attacking. Use it before Freezing Trap or Scatter Shot so it doesn't break the control. Set it back to Defensive afterwards so it protects you again.
#showtooltip /cast [mod:shift] Revive Pet; [nopet] Call Pet; Mend Pet
With no pet out it calls it; with it out it heals it with Mend Pet; holding Shift revives it.
#showtooltip Scatter Shot /petfollow /petpassive /cast Scatter Shot
Marksmanship. Pulls your pet back and disorients the target: you get 4 seconds to back off or drop Freezing Trap between you.
#showtooltip Feign Death /stopcasting /cast Feign Death
Cancels whatever you are casting (like Aimed Shot) and fires Feign Death instantly. In Forever you don't need it for traps: it's for dropping threat or attackers.
#showtooltip Hunter's Mark /cast [@mouseover,harm,nodead][] Hunter's Mark
Marks the enemy under your mouse without changing target; if there is none, marks your target. Handy for marking the rogue that just showed up.
#showtooltip Tranquilizing Shot /cast [@mouseover,harm,nodead][] Tranquilizing Shot
For raids: remove the boss's Frenzy without switching off your own target.
#showtooltip /cast [help] Aspect of the Pack; Aspect of the Cheetah
With a friendly target selected it casts Aspect of the Pack (from 40); otherwise Aspect of the Cheetah.
| Warrior | All his damage depends on reaching you. Concussive Shot, Frost Trap and Wing Clip to keep range, and Intimidation or a bird of prey's disarm (Mine!) when he gets there. If he sticks again, Freezing Trap at your feet and reset. |
|---|---|
| Paladin | Tough and self-healing: Viper Sting drains his mana and a crocolisk with Dismember cuts his healing. Don't stay close, since his stun is short-range. It's a long fight: watch your own mana. |
| Rogue | The opener is the danger. Keep Track Hidden on, and once you spot him, Hunter's Mark and Flare so he can't hide. Serpent Sting stops him from restealthing. If he sticks to you, Freezing Trap or Scatter Shot, then get range. |
| Priest | Viper Sting as soon as you can: without mana he can't heal. Your pet on him pushes back casts, and a bat's Sonic Blast slows them. Stay out of his fear range and shoot from afar. |
| Shaman | Send your pet to break his totems and use Viper Sting so he can't heal or spam shocks. If he plays melee, treat him like a warrior: range and traps. |
| Mage | He wants to freeze you and run. Stay outside his Frost Nova range, use Viper Sting to drain his mana and keep your pet on him to disrupt casts (a bat is ideal). Save Feign Death for when he's finishing a long cast. |
| Warlock | Kill or control his demon first and keep your pet on him to push back casts. Viper Sting takes the mana he converts from health, and Dismember cuts what he heals by draining. |
| Druid | Every shapeshift costs him mana: Viper Sting leaves him without options. Concussive Shot and Frost Trap against cat and travel form, and Dismember against his heal-over-time. Freezing Trap works on any form. |
| Hunter | Whoever controls range wins. Either get into his dead zone along with your pet or outrange him; Viper Sting drains his mana and killing his pet first often pays off. Break line of sight when he casts Aimed Shot. |
Sources: Notas de la beta de Blizzard (foro oficial) · Blizzard: análisis a fondo del cazador y el druida en Forever · Talents Forever: hechizos y talentos del cazador del cliente de la beta (CC BY 4.0) · Warcraft Tavern: guía de subida del cazador en Forever · Warcraft Tavern: Auto Shot y varitas en la beta · Warcraft Tavern: misiones del Hall of Thanes · Method: guía de subida del cazador en Forever · Icy Veins: Truthseeker's Bow en Forever · Wowhead Forever: Venomstrike · Wowhead Forever: Barbaric Crossbow · Wowhead Forever: Naga Heartpiercer · Wowhead Forever: Fallenroot Longbow · Wowhead Forever: Quilboar Blaster · Zockify: armas del cazador al subir (WoW Classic) · Warcraft Tavern: macros del cazador (WoW Classic) · Warcraft Tavern: munición y carcajes (WoW Classic) · Petopia: mascotas (WoW Classic).
This guide is updated every time Blizzard publishes changes. Whatever is still missing goes in as soon as it is known, and the date at the top tells you when we last touched it.
Sources: Notas de desarrollo de Blizzard (2 de noviembre) · Notas de la beta de Blizzard (foro oficial) · Talents Forever: calculadora y datos del cliente (CC BY 4.0) · Method: guía de subida del cazador · Warcraft Tavern: guía de subida del cazador · Warcraft Tavern: guía del cazador · Warcraft Tavern: mascotas · Warcraft Tavern: mejores mascotas · Seemeta: familias de mascotas y dieta · Icy Veins: Beast Mastery para subir · wowtbc.gg: Survival en Forever · Kami Labs: resumen del vídeo de Blizzard de cazador y druida · Warcraft Wiki: kiting y jump-kiting (todas las ediciones) · Warcraft Tavern: macros y trucos del cazador (WoW Classic Era) · Icy Veins: guía de JcJ del cazador (WoW Classic Era) · LFCarry: cazador en JcJ en Forever · Skill Capped: glosario de JcJ (WoW Retail).