WoW Muchamiel

WOW FOREVER · MACROS

WoW Forever macros

Pick your class to see all its macros, or copy here the ones that work for any class and your race's racials. Each one explains what it does and which keys it uses.

Pick your class

Normal enemy under the mouse or your targetShift your focusAlt yourself/255 max macro length

Shared macros for every class

Set focus / Alt clear

#

Hover over a unit or select one. Alt clears your focus. Keep a focus for Shift macros.

Mouseover: ally or unitAlt: alternative

82/255
/clearfocus [mod:alt]
/focus [nomod,@mouseover,exists,nodead][nomod,exists,nodead]

Return to your last enemy

#

Returns to your last enemy target. Doesn't automatically pick the most dangerous one.

16/255
/targetlastenemy

Stop casting and attacking

#

Manual stop button to avoid attacking a CC'd target or to cancel a cast. Doesn't remove damage-over-time effects already applied.

Stops your cast

24/255
/stopcasting
/stopattack

Top trinket / Shift bottom

#

13 and 14 are your two trinket slots. Only activates an item with an available on-use effect; it doesn't decide when to break CC or bypass its requirements.

Shift/Ctrl: variant

36/255
#showtooltip
/use [mod:shift] 14; 13

Bandage an ally / Alt yourself

#

You need to know Heavy Silk Bandage and have one in your bags. Alt targets you; normal targets a living mouseover ally, your selected ally or yourself. Damage or actions can interrupt it; respect Recently Bandaged and the rules for your activity.

Stops your castMouseover: ally or unitAlt: self

132/255
#showtooltip Heavy Silk Bandage
/stopcasting
/use [mod:alt,@player][@mouseover,help,nodead][help,nodead][@player] Heavy Silk Bandage

Wand without toggling off (Priest, Mage and Warlock)

#

Fires your wand without toggling it off: with “!” it won't cancel if you press it again. Great for finishing targets or for downtime without mana. If the target isn't valid, it does nothing.

Auto-repeat

31/255
#showtooltip Shoot
/cast !Shoot
Horde · Forever racials
Orc

Classes: Warrior, Hunter, Rogue, Shaman, Mage, Warlock.

Blood Fury

Instant, 2 min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec.

Standalone button: choose when to use it and don't chain it with all your defensive cooldowns.

#showtooltip Blood Fury
/cast Blood Fury

Hardiness

Duration of Stun effects on you reduced by 20%.

Command

Damage dealt by Hunter and Warlock pets increased by 5%.

Shatter Curse

Instant, 3 min cooldown. Instantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 sec.

Standalone button: choose when to use it and don't chain it with all your defensive cooldowns.

#showtooltip Shatter Curse
/cast Shatter Curse
Undead

Classes: Warrior, Paladin, Rogue, Priest, Mage, Warlock.

Underwater Breathing

Underwater breath lasts 300% longer than normal.

Will of the Forsaken

Instant, 2 min cooldown. Instantly removes all Charm, Fear and Sleep effects. Not usable while under Scatter Shot.

Standalone button: choose when to use it and don't chain it with all your defensive cooldowns.

#showtooltip Will of the Forsaken
/cast Will of the Forsaken

Cannibalize

5 yd range, Instant, 2 min cooldown. When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

Standalone button: choose when to use it and don't chain it with all your defensive cooldowns.

#showtooltip Cannibalize
/cast Cannibalize

Touch of the Grave

Your spells and attacks with a damage part have a chance (30% for casters, 20% for Paladins, Rogues and Warriors) to drain Health from the target, up to 5% of your maximum Health. 15 sec internal cooldown. Does not scale with Shadow damage increases, and using a lower rank of a spell no longer reduces it. Does not break crowd control.

Will of the Forsaken breaks the CC types listed in its tooltip; it doesn't grant extra immunity that the tooltip doesn't describe. Cannibalize requires a valid corpse and can be interrupted: it's more useful for recovering in the open world or BGs than as a duel plan.

Tauren

Classes: Warrior, Hunter, Shaman, Druid.

War Stomp

0.5 sec cast, 90 sec cooldown. Stuns up to 5 enemies within 8 yds for 2 sec.

Standalone button: choose when to use it and don't chain it with all your defensive cooldowns.

#showtooltip War Stomp
/cast War Stomp

Endurance

Total Health increased by 5%.

Cultivation

Instant, 15 min cooldown. Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.

Standalone button: choose when to use it and don't chain it with all your defensive cooldowns.

#showtooltip Cultivation
/cast Cultivation

Plainsrunning

Gain 2% increased movement speed every 5 sec spent moving, up to a maximum of 60% increase. Taking damage, standing still or moving less than a minimum distance per second will reduce this effect. Does not increase mounted movement speed.

Troll

Classes: Warrior, Hunter, Rogue, Priest, Shaman, Mage, Warlock.

Berserking

Instant, 3 min cooldown. Increases your spellcasting and attack speed by 10% for 15 sec.

Standalone button: choose when to use it and don't chain it with all your defensive cooldowns.

#showtooltip Berserking
/cast Berserking

Regeneration

Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.

Beast Slaying

Damage dealt versus Beasts increased by 5%.

Rapid Regeneration

Channeled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.

Standalone button: choose when to use it and don't chain it with all your defensive cooldowns.

#showtooltip Rapid Regeneration
/cast Rapid Regeneration
Skyborne (Windshaper)

Classes: Warrior, Hunter, Rogue, Shaman, Druid.

Walk on Air

Instant, 90 sec cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.

Standalone button: choose when to use it and don't chain it with all your defensive cooldowns.

#showtooltip Walk on Air
/cast Walk on Air

Skysight

0.5 sec cast, 2 min cooldown, castable while moving. Increases your movement speed by 15% for 15 sec. If used at an elemental convergence, also grants Charged for 1 hour: while Charged, Skysight increases movement speed by 30%. Charged persists through death and is removed upon entering a raid.

Standalone button: choose when to use it and don't chain it with all your defensive cooldowns.

#showtooltip Skysight
/cast Skysight

Elemental Insight

Damage dealt versus Elementals increased by 5%.

Wind Blessed

Increases your spellcasting, melee, and ranged Haste by 2%.

Alliance · Forever racials
Human

Classes: Warrior, Paladin, Hunter, Rogue, Priest, Mage, Warlock.

Ruthless

Increases your critical strike chance by 1%.

The Human Spirit

Spirit increased by 10%.

Perception

Instant, 3 min cooldown. Dramatically increases stealth detection for 20 sec.

Standalone button: choose when to use it and don't chain it with all your defensive cooldowns.

#showtooltip Perception
/cast Perception

Will to Survive

Instant, 3 min cooldown. Instantly removes all Stun effects.

Standalone button: choose when to use it and don't chain it with all your defensive cooldowns.

#showtooltip Will to Survive
/cast Will to Survive
Dwarf

Classes: Warrior, Paladin, Hunter, Rogue, Priest, Shaman.

Find Treasure

Instant. Allows the dwarf to sense nearby treasure, making it appear on the minimap. Also grants a chance to find additional items in most chests. Lasts until canceled.

Standalone button: choose when to use it and don't chain it with all your defensive cooldowns.

#showtooltip Find Treasure
/cast Find Treasure

Stoneform

Instant, 3 min cooldown. Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.

Standalone button: choose when to use it and don't chain it with all your defensive cooldowns.

#showtooltip Stoneform
/cast Stoneform

Artisan's Precision

Increases your chance to hit with spells and attacks by 1%.

Big Game Hunter

Damage dealt versus Beasts increased by 5%.

Night Elf

Classes: Warrior, Hunter, Rogue, Priest, Druid.

Shadowmeld

Instant, 10 sec cooldown. Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.

Standalone button: choose when to use it and don't chain it with all your defensive cooldowns.

#showtooltip Shadowmeld
/cast Shadowmeld

Quickness

Dodge chance increased by 1% and movement speed increased by 2%; this stacks with other movement speed increases. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.

Wisp Spirit

Transform into a wisp upon death, increasing movement speed by 75%.

Elune's Light

Instant, 3 min cooldown. Increases your critical strike chance with all spells and attacks by 10% for 15 sec.

Standalone button: choose when to use it and don't chain it with all your defensive cooldowns.

#showtooltip Elune's Light
/cast Elune's Light
Gnome

Classes: Warrior, Rogue, Priest, Mage, Warlock.

Escape Artist

Instant, 2 min cooldown. Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.

Standalone button: choose when to use it and don't chain it with all your defensive cooldowns.

#showtooltip Escape Artist
/cast Escape Artist

Expansive Mind

Maximum Mana, Rage or Energy increased by 5%, whichever your class uses.

Engineering Specialization

Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.

Eureka!

Instant, 2 min cooldown. For 8 sec, your non-periodic damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage; for Priests, also healing and Power Word: Shield. Works while stealthed or invisible.

Standalone button: choose when to use it and don't chain it with all your defensive cooldowns.

#showtooltip Eureka!
/cast Eureka!
Skyborne (High Order)

Classes: Warrior, Hunter, Rogue, Mage, Druid.

Walk on Air

Instant, 90 sec cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.

Standalone button: choose when to use it and don't chain it with all your defensive cooldowns.

#showtooltip Walk on Air
/cast Walk on Air

Read Ley Line

2 sec cast, 2 min cooldown, castable while moving. Increases your Health and Mana regeneration by 50% for 15 sec. Cannot be used while Innervate is active. If used at a ley line, also grants Attuned for 1 hour: while Attuned, Read Ley Line increases regeneration by 100%. Attuned persists through death and is removed upon entering a raid.

Standalone button: choose when to use it and don't chain it with all your defensive cooldowns.

#showtooltip Read Ley Line
/cast Read Ley Line

Elemental Insight

Damage dealt versus Elementals increased by 5%.

Wind Blessed

Increases your spellcasting, melee, and ranged Haste by 2%.

If it's your first time with macros

Why macros matter

In PvP, every target swap and click takes attention. A macro combines several commands into one key and lets you choose who gets the spell: the enemy under your cursor, your focus or yourself. You react in fewer steps and make fewer mistakes while moving and watching your opponent.

Control without losing your target

Interrupt, CC or dispel your focus or the enemy under your cursor without dropping your damage target. Skip the target, cast and retarget routine.

Heal without dropping your enemy

Hover over a party frame to heal an ally without changing targets; hold Alt to heal yourself.

React in time

CC macros start by stopping your current cast, so the control goes out when you press the button.

Keep channels running

Drain and channel macros won't restart the channel if you accidentally press them again.

What to expect

They don't increase damage on their own or make decisions for you. They don't bypass the global cooldown, range, mana or talent requirements. Some stop casts or have specific conditions: read each explanation and practice before competing. Their length has been checked (255 characters), but they haven't been tested in the client.

How to read each macro

Every macro in this guide follows the same pattern, so each one only needs a few short labels:

NormalThe enemy under your cursor or, if there isn't one, your target.
ShiftYour focus. Does nothing without a living enemy focus.
AltYourself, for heals and dispels.
Hover over a frameThe ally in that frame, without changing your damage target.

Shift needs a focus: use the shared Set focus / Alt clear macro.

How to create a macro
  1. Type /macro in chat (or Esc → Macros) and click New.
  2. Give it a name and choose the ? icon: #showtooltip will display the spell's icon.
  3. Paste the text using “Copy macro” and drag it onto your action bar.
  4. In Options → Keybindings, check that Shift, Ctrl and Alt aren't assigned to another action on those keys.
  5. The client is in English: don't translate spell names.

Tooltip source: Talents Forever, beta data from Oct 8, 2026. Original English text for comparison with the client. Used under CC BY 4.0; macro selection and presentation adapted.

View Forever talents and racials · CC BY 4.0 license