WoW Muchamiel

WOW FOREVER · CLASS GUIDE

Druid

Updated November 12, 2026

Overview

The druid is the shapeshifting class: it casts as a Moonkin, fights as a cat, tanks as a bear and heals with heal-over-time effects. Forever gives it a lot: Omen of Clarity and Nature's Grasp become baseline, forms now benefit from your weapon and consumables, and you get Primal Bite, Lacerate, Shifting Power, Wild Growth and Revive. On 2 November Blizzard's notes confirmed the new Feral and Restoration trees (Berserk is gone; Bloom and Predatory Discipline are in), added the Poised passive at 32 and gave the cat and Starfire a solid damage boost. It suits players who want to do everything with one character and don't mind lots of buttons.

Strengths

  • It can tank, melee, cast and heal. With dual specialization at level 40 you switch roles for free.
  • Great solo leveler: the cat kills fast, the bear saves bad pulls and you heal yourself between fights, so less eating and drinking.
  • Huge mobility: Travel Form at 30, Aquatic Form at 16, Dash, Feral Charge and Teleport: Moonglade to reach your trainer.
  • In Forever forms can use potions and items without shifting out, your weapon adds damage, and forms are immune to Disarm.
  • Brings raid value: Mark of the Wild, Leader of the Pack, the Moonkin aura, Innervate and the Rebirth battle resurrection.

Weaknesses

  • You juggle three resources (mana, rage and energy) and must know when to shift. Harder to learn than most classes.
  • To heal yourself you must leave your form, and shifting costs a lot of mana.
  • Tiger's Fury is gone in Forever, so the cat relies on Shifting Power and Furor to get energy back, and since 30 October Shifting Power only arrives at level 40.
  • Balance levels slower than Feral, and Restoration barely kills anything alone.
  • Forever's level 60 gear is still unknown, so the final stat priorities may change.
  • It has four roles, but dual spec only holds two. Pick which ones: for the third you'll have to pay for a talent reset at the trainer.

The specs

BalanceRanged DPS · Groups and raids as a caster; patient leveling
Damage with Wrath, Starfire and two damage-over-time effects (Moonfire and Insect Swarm). The new Eclipse talent makes each Wrath speed up your next two Starfires. At the bottom of the tree sits Moonkin Form, whose aura raises every type of crit by 3% for the whole raid (since 30 October; before, only spell crit), though it doesn't stack with Leader of the Pack. Since 2 November, Starfire has 40% more base damage.
Feral Combat (cat)Melee DPS · Leveling and solo play
Cat Form with energy and combo points: Shred and Claw to build, Rip and Rake to bleed, Ferocious Bite to finish. Since 30 October, Shifting Power comes at 40 (row 7) with an 8 sec cooldown, and the new Predatory Discipline talent stops Ferocious Bite from spending your leftover energy. Berserk no longer exists. On 2 November damage went up a lot: Shred hits for 200% weapon damage, Claw 140%, Ravage 435%, and Rip, Rake, Ferocious Bite and Pounce deal 25% more.
Feral Combat (bear)Tank · Tanking dungeons and raids
Same tree as the cat, different talents. Since 30 October, Lacerate (a bleed that stacks 5 times) is a row 4 talent you get at 25, and Primal Bite (formerly Mangle) drops to row 7, so it arrives at 40. Swipe handles packs and Natural Reaction adds dodge and rage. Berserk no longer exists. Since Blessing of Salvation is gone, from 2 November Bear Form and Dire Bear Form generate 115% more threat (it was 50%).
RestorationHealer · Healing dungeons and raids
Heals with Rejuvenation, Regrowth and Healing Touch. In Forever HoTs from several druids stack and can crit, and Wild Growth heals the whole party, though since 30 October it has a 3 sec cast (2.5 with Naturalist). The new Bloom talent heals based on your Spirit when Rejuvenation or Regrowth runs out. Regrowth costs about 40% less mana than in Classic.

Recommended races

Night Elf (Alliance)Elune's Light gives +10% crit for 15 sec every 3 min, save it for your hardest-hitting moments. Quickness adds dodge for the bear and makes the cat's stealth harder to spot.
Skyborne (High Order) (Alliance)Wind Blessed gives 2% haste and Read Leyline speeds up health and mana regen, handy for Balance and Restoration. Requires the Heroic or Epic pack.
Tauren (Horde)War Stomp stuns several enemies and works in form. Endurance gives 5% more health and Cultivation lets you harvest herbs without Herbalism. The best Horde pick for bear and PvP.
Skyborne (Windshaper) (Horde)Wind Blessed (2% haste) helps every spec. Skysight gives speed, but it's worth less than what the Alliance Skyborne gets. Requires the Heroic or Epic pack.

Leveling 1-60

Leveling spec: Feral Combat

For leveling, Feral (cat) is the fastest and most comfortable: you barely stop to drink, you kill one mob at a time at a good pace and, if things go wrong, you switch to bear. Until 10 you cast spells; from 10 to 20 you fight as a bear; from 20 on you're a cat almost all the time. Note: the tree changed on 30 October and Blizzard confirmed it in its 2 November notes (Shifting Power moves to 40, Furor joins Feral and Heart of the Wild moves to Restoration). This build already uses the new tree: it's our own, checked point by point against those notes and the client data, but not yet tested in game. It ends as a level 60 cat (7/34/10).

Talents, point by point

10-145/5 Ferocity
Makes Maul, Swipe, Claw, Rake and Primal Bite cheaper. It helps the bear first and the cat later.
15-195/5 Furor
Since 30 October it sits in Feral (row 1). Shifting to bear gives you 10 rage and, back in Cat Form, you get the energy you had plus 10 for every second you spent outside bear (up to 100). From 15 to 20 every bear fight starts with rage.
20-242/2 Feral Swiftness, 3/3 Shredding Attacks
30% faster in Cat Form and 4% dodge. Shred costs 18 less energy: it becomes your main attack from behind.
25-291/1 Predatory Discipline, 2/2 Sharpened Claws, 2/2 Blood Frenzy
Predatory Discipline is new on 30 October: Ferocious Bite (rank 1 at 24) no longer spends your leftover energy, but still deals the extra damage. Then 6% crit in forms and an extra combo point on every crit.
30-341/1 Leader of the Pack, 3/3 Predatory Strikes, 1/2 Savage Fury
Leader of the Pack raises every type of crit by 3% for the party (since 30 October, spell crit too; it doesn't stack with the Moonkin Form aura). More attack power in forms and more damage from Claw, Rake and Shred.
35-395/5 Rend and Tear
+15% damage against bleeding targets (since 2 November; it was 10%): with Rake and Rip up, everything hits harder.
401/1 Shifting Power
Turns mana into 40 energy without leaving form, every 8 sec (since 30 October; it was 16). Use it when you drop below about 50 energy. Berserk, the old final talent, no longer exists.
41-432/2 Savage Fury (+1), 2/2 Natural Instinct
You finish Savage Fury (+10% to Claw, Rake, Shred, Maul and Swipe). Natural Instinct makes crits hit harder and boosts your heals. Feral ends at 34.
44-485/5 Heart of the Wild (Restoration)
Since 30 October it sits in Restoration (row 1): +10% Intellect, +10% Strength in Cat Form and +20% Stamina in bear.
49-535/5 Naturalist (Restoration)
+10% to all your damage (since 30 October; it was 5%) and a half-second faster Healing Touch for self-heals.
54-585/5 Genesis (Balance)
+10% periodic damage from spells and abilities (since 30 October; it was 5%): your bleeds and your heals over time.
59-602/2 Nature's Majesty
+4% crit with spells and melee. This takes you to 7/34/10.

Leveling as Tank · Feral Combat (oso) (0/43/8)

For players who want to tank dungeons from the start. You quest as a bear (and later as a cat, same tree) and in groups you already have the survival and threat talents.

10-145/5 Ferocity
Maul, Swipe and Primal Bite cost less rage: more attacks and more threat from level 10, when you get Bear Form.
15-195/5 Furor
Since 30 October it sits in Feral (row 1): entering Bear Form gives you 10 rage, so every fight starts with attacks.
20-242/2 Sharpened Claws, 2/2 Savage Fury, 1/1 Feral Charge
6% more crit in forms (required for Blood Frenzy) and 10% more Maul and Swipe damage (required for Lacerate). Feral Charge charges, roots and interrupts: to pick up a runner or stop a caster.
25-271/1 Lacerate, 2/2 Blood Frenzy
Since 30 October Lacerate is a row 4 talent: a bleed that stacks 5 times and generates a lot of threat (rank 2 at 34, from the trainer). Blood Frenzy: 5 extra rage on every crit.
28-302/3 Thick Hide, 1/1 Leader of the Pack
More armor in forms. Leader of the Pack raises every type of crit by 3% for the party and is required for Primal Bite.
31-343/3 Feral Instinct, 3/3 Thick Hide (+1)
Swipe deals 30% more damage: you hold several enemies better. You finish the armor talent.
35-395/5 Natural Reaction
5% more dodge and 5 rage every time you dodge. It makes you much tougher.
401/1 Primal Bite
Since 30 October it sits in row 7 and arrives at 40, together with Dire Bear Form (ranks 2 and 3 at 50 and 60). Your main single-target threat attack: use it every time it's ready.
41-455/5 Heart of the Wild (Restoration)
Since 30 October it sits in Restoration (row 1): 20% more Stamina in bear, the talent that gives you the most health, plus 10% more Intellect.
46-503/3 Predatory Strikes, 2/2 Natural Instinct
More attack power in forms: more damage and more threat. Harder crits and a bit more healing to top yourself up between pulls.
51-555/5 Rend and Tear
15% more damage against bleeding enemies (since 2 November; it was 10%): with Lacerate up, it's always on.
56-572/2 Feral Swiftness
4% more dodge (and more speed as a cat). Feral ends at 43.
58-603/5 Naturalist (Restoration)
6% more to all your damage: more threat. Total: 0/43/8.

Leveling as Ranged DPS · Balance (36/0/15)

For players who want to play the caster druid from the start. It levels slower than cat because you drink more, but you reach 60 as a Moonkin without paying to respec.

10-145/5 Improved Wrath
Wrath casts half a second faster and costs half the mana. It is your main spell until you have Starfire.
15-173/3 Moonglow
Your damage spells cost 25% less: more kills per bar of mana.
18-212/2 Improved Moonfire, 2/2 Nature's Majesty
Moonfire deals more damage and crits more. It is required for Vengeance. 4% more spell crit.
22-252/2 Nature's Reach, 1/1 Nature's Splendor, 1/1 Insect Swarm
More range and 4% more hit: you attack from further away and miss less. Moonfire, Insect Swarm and your heals over time last longer. A second damage over time; the enemy also misses more often.
26-305/5 Vengeance
Your Arcane and Nature crits hit twice as hard.
311/1 Nature's Grace
After each crit, your next spell casts faster.
32-343/3 Eclipse
Every Wrath speeds up your next two Starfires: alternate both spells.
35-395/5 Moonfury
10% more Arcane and Nature damage: almost everything you do.
401/1 Moonkin Form
Final talent: more armor and 3% crit of every type for the party (since 30 October, not just spell crit). It becomes your combat form.
41-455/5 Improved Starfire
Starfire casts half a second faster and can stun. Balance ends at 36.
46-505/5 Nature's Focus (Restoration)
In Restoration: you lose much less cast time when you get hit.
51-555/5 Naturalist
10% more to all your damage (since 30 October; it was 5%) and a faster Healing Touch for self-heals.
56-583/3 Reflection
Half your mana regen keeps going while casting.
59-602/3 Subtlety
Less threat from your spells: in groups, fewer mobs turn on you. Total: 36/0/15.

Leveling as Healer · Restoration (11/0/40)

For players who want to heal dungeons all the way up. Solo it is slow: for quests, fight as bear or cat and heal yourself between fights; in groups it shines from day one.

10-145/5 Nature's Focus
Your spells barely get pushed back when you are hit: healing yourself or casting Wrath with a mob on you is no longer a problem.
15-195/5 Naturalist
10% more to all your damage (in forms too), and Healing Touch and Wild Growth cast half a second faster. It is required for Nature's Swiftness.
20-223/3 Reflection
You keep half your mana regen while healing: the most important mana talent.
23-242/5 Gift of Nature
Your heals heal a little more.
25-273/3 Improved Rejuvenation
Rejuvenation heals 15% more. It is required for Improved Regrowth.
28-301/1 Swiftmend, 1/1 Bloom, 1/1 Nature's Swiftness
Swiftmend instantly heals someone with your Rejuvenation or Regrowth (the 30 October tooltip says it consumes the effect it uses). Bloom, new on 30 October: when your Rejuvenation or Regrowth runs out, the target is healed for 100% of your Spirit (50% if it gets dispelled). Nature's Swiftness makes your next Nature spell instant: a big Healing Touch in an emergency.
31-335/5 Gift of Nature
You finish the 10% healing bonus.
34-363/3 Living Spirit
15% more Spirit (more mana). It is required for Wild Growth.
37-415/5 Improved Regrowth
Regrowth crits far more often: your strong direct heal.
42-441/1 Wild Growth, 2/2 Improved Tranquility
Final talent: heals the whole party over time. Since 30 October it has a 3 sec cast (2.5 with Naturalist): start it before the damage hits everyone. Tranquility with no threat and a much shorter cooldown. Restoration reaches 35.
45-495/5 Heart of the Wild
Since 30 October it sits in Restoration (row 1): 10% more Intellect, which means more mana. Restoration ends at 40.
50-545/5 Genesis (Balance)
In Balance: your heals over time (Rejuvenation, Regrowth, Wild Growth) heal 10% more (since 30 October; it was 5%).
55-573/3 Moonglow
Your damage spells cost less; handy for solo questing.
58-602/2 Nature's Majesty, 1/1 Nature's Splendor
A bit more crit, and Rejuvenation and Regrowth last longer. Total: 11/0/40.

Key abilities by level

1Wrath
Your main attack until 10. In Forever it costs much less mana. Per the beta client, higher ranks have less base damage than in Classic (low ranks scale more with spell power), so at high level don't count on killing with Wrath alone.
1Healing Touch
Big, slow heal. Use it between fights.
4Moonfire
Instant damage plus damage over time. Good for pulling or finishing on the run.
4Rejuvenation
Instant heal over time. Put it on before each pull.
6Thorns
Damages whoever hits you. It now scales with your spell power. Keep it up at all times.
8Entangling Roots
Roots an enemy so you can back off or heal.
10Bear Form
Learned through a quest. Lots of armor and health; your fighting form until 20.
10Nature's Grasp
No longer a talent: the first enemy to hit you gets rooted. A great escape when things go wrong.
10Teleport: Moonglade
Takes you to Moonglade, which has a druid trainer.
12Revive New
Normal out-of-combat resurrection. Rebirth stays as the combat res.
12Enrage
Now gives 10 rage instantly and 20 more over 10 sec, at the cost of some armor.
14Bash
Short bear stun. Useful to stop casts.
16Aquatic Form
Learned through a quest. Swim faster and breathe underwater.
16Swipe
Hits 3 nearby enemies. In Forever it scales with attack power.
18Faerie Fire
Lowers armor and stops stealth. It now works in cat and bear form at no cost.
20Cat Form
Learned through a quest. Your main damage form: Claw, Shred, Rip and Prowl arrive at the same time.
20Shred
Strong hit from behind that awards a combo point. Now learned at 20 and, since 2 November, it hits for 200% weapon damage (it was 155%).
20Rip
Bleed finisher. Use it at 4-5 combo points on enemies that will last.
20Feral Charge
Talent. As a bear it charges and interrupts; as a cat (new in Forever) it leaps behind the enemy.
20Omen of Clarity
No longer a talent: a passive that sometimes makes your next spell or attack free.
24Rake
Short bleed that awards a combo point.
24Ferocious Bite
Direct-damage finisher. On 2 November Blizzard confirmed its new rank 1 at 24 (it used to arrive at 32) and raised its damage by 25%. Great for quick kills without waiting on Rip.
25Lacerate New
Bear talent since 30 October (row 4, under Savage Fury). A bleed that stacks up to 5 times and generates a lot of threat. Rank 2 is trained at 34, and ranks 3, 4 and 5 at 42, 50 and 58.
30Travel Form
+40% speed outdoors. Your mount until 40.
32Poised New
New passive on 2 November: out of combat at full energy, your next energy ability costs 10 less. Start every fight with a full bar.
40Primal Bite New
Bear talent (formerly Mangle). Since 30 October it sits in row 7 and arrives at 40 (it used to be 25). Big damage and threat; ranks 2 and 3 come at 50 and 60.
40Shifting Power New
Cat talent. Since 30 October it sits in row 7 and arrives at 40 (it used to be 25): it turns mana into 40 energy every 8 sec (it was 16). It replaces shifting out and back in to regain energy.
40Dire Bear Form
Bear upgrade with far more health and armor.
40Wild Growth New
Restoration's final talent: heals the whole party over time. Since 30 October it has a 3 sec cast (it used to be instant); 2.5 sec with Naturalist.
44Barkskin
-20% physical damage for 15 sec with no spell pushback. It no longer slows your casts or attacks.

How to kill while leveling

  1. Before each pull: Mark of the Wild and Thorns up, plus Rejuvenation if you're hurt.
  2. Levels 1-9: Wrath to pull, Moonfire, more Wrath, then finish in melee when mana runs low.
  3. Levels 10-19 (bear): Enrage as you close in, Demoralizing Roar against melee enemies, Maul on one target and Swipe on several.
  4. From 20 (cat): Prowl, get behind and open with Shred (Ravage at 32, Pounce at 36). From 32, go in at full energy so Poised makes your opener 10 cheaper. Faerie Fire is free in form.
  5. Build combo points with Shred from behind, Claw otherwise. Rake only if the enemy will last.
  6. At 4-5 points: Rip for long fights; Ferocious Bite (from 24) to finish quickly.
  7. From 40: Shifting Power when you drop below about 50 energy.
  8. If two or more enemies show up or your health is low, go bear. After the fight, leave form and heal up.

Forms: when and how you get them

  • Bear Form (level 10): class quest. Night Elf and Tauren: 'Heeding the Call' (Darnassus or Thunder Bluff). Skyborne: 'The Great Ursera Spirit' on Zephras Isle. At 40 the trainer teaches Dire Bear Form.
  • Aquatic Form (level 16): class chain starting with 'A Lesson to Learn' (Darnassus or Thunder Bluff). It rewards the Idol of Shifting Tides, which makes shapeshifting cheaper.
  • Cat Form (level 20): quest 'The Great Cat Spirit' (Night Elf and Tauren) or 'The Great Windborne Cat Spirit' (Skyborne). It's the big power spike: do it as soon as you hit 20.
  • Travel Form (level 30): bought from the trainer, no quest. +40% speed outdoors, and you can gather herbs without shifting out.
  • Moonkin Form (level 40): not a quest, it's the last Balance talent (you need 30 points in that tree first). It gives armor and raid-wide crit of every type, but blocks healing spells.
  • Bonus: Cure Poison comes at 14 from the quest 'Power over Poison'; in Forever High Order Skyborne can do it too.

Tips

  • Do the bear (10) and cat (20) quests as soon as you can: they're your two biggest power spikes.
  • Since 2 November, what you learn at the trainer no longer lands on your action bars by itself: open your spellbook and drag it there. Training everything from 1 to 60 costs about 206-207 gold, the same for every class.
  • In Forever your weapon adds damage in bear and cat form, and enchants and weightstones work. Upgrade your weapon whenever you can.
  • You can drink potions (mana potions too) and use items without leaving form.
  • Mana keeps regenerating while in form. Turn on the Personal Resource Display in combat options to see it.
  • Legacy perks can move your talent points up to 5 levels earlier (still capped at 51). If you have them, follow the same order sooner.
  • From 20 you can learn polearms. Use Teleport: Moonglade for a quick trip to the trainer.
  • Dual specialization arrives at 40: set the second one as bear or healer for dungeons.
  • Nature's Grasp before a fight saves you when an extra enemy shows up: it roots them on the first hit.
  • Until 40, no Shifting Power: since 30 October it sits in row 7, so the beta variant that took it at 25 is no longer possible. Meanwhile, manage your energy: with Predatory Discipline (25), Ferocious Bite doesn't spend the leftover, and with Furor (15) you get back what you had when you return to Cat Form after healing.
  • As a bear (10-19): Maul replaces your next auto-attack and Swipe does not, so Swipe and Demoralizing Roar are your core and Maul only goes out when you have Rage to spare. Enrage (12) trades armor for Rage to open a fight. If you are low, Nature's Grasp: the enemy gets rooted when it hits you, you step back and heal with Regrowth.
  • Weapons you can learn: daggers, fist weapons, one- and two-handed maces, staves and, new in Forever, polearms from level 20. No swords, axes or ranged weapons. Your race already knows some; the rest come from a weapon master. Each skill costs 10 silver from a capital-city weapon master and can be learned from level 1; polearms cost 1 gold and need level 20. Since in Forever your weapon adds damage in Bear and Cat Form, learn two-handed maces early and polearms at 20: you get more slow Strength or Agility weapons to choose from.

Level faster with the 5 experience boosts (food, sleeping bag, tent, inn and Legacy).

Key levels

10Bear Form from a quest and your first talents. You stop casting and start meleeing.
16Aquatic Form and Swipe: you can now handle several enemies as a bear.
20Cat Form, Omen of Clarity, Feral Charge and Rebirth. The biggest change of the leveling.
24-25Ferocious Bite (24) and the fourth talent row (25): Lacerate, Predatory Discipline, Insect Swarm or Swiftmend depending on your spec.
30Travel Form and Leader of the Pack. You move across the map much faster.
32Ravage (435% weapon damage since 2 November): the cat opens from stealth with much more damage. Poised also arrives, making your first hit 10 cheaper if you start at full energy.
40Seventh talent row: Primal Bite and Shifting Power (Feral), Wild Growth (Restoration) or Moonkin Form (Balance). Plus Dire Bear Form, Innervate, your first mount and dual specialization.
42-44Barkskin (44) for every form and Lacerate rank 3 (42) for the bear.
50Gift of the Wild: the buff for the whole group at once.

How to play

In PvP

Shifting out of snares

Shapeshift snare break

Shapeshifting frees you from Polymorph and anything that slows or roots you: Frost Nova, Hamstring, Wing Clip, Concussive Shot, roots. If you're slowed in Cat Form, shift to bear or caster and back; you can go straight from one form to another. Each shift costs 55% of base mana (30% less with Natural Shapeshifter), so don't do it for every minor slow: save it to escape or to catch someone running. It doesn't remove stuns, fears or silences. In Forever forms are immune to Disarm, but if you get disarmed before shifting you stay disarmed, so shift first.

Root kiting

Root kiting

Entangling Roots (1.5 sec cast, 30 yards) holds an enemy in place; you can only have one target rooted at a time, and in Forever it now works indoors. Root the warrior or rogue, get out of their reach and cast Moonfire or Wrath, or heal. Damage can break roots, so don't hit them hard if you want it to last (Improved Entangling Roots lets it take 75% more damage). Cast Nature's Grasp before they arrive to root the first one who hits you; in Forever you can cast it in forms and indoors.

Shifting out to heal

Heal-shift

To heal, first make space (Entangling Roots, Bash, War Stomp as a tauren), then drop form. Pop Barkskin (usable in any form; hits won't push back your casts), cast Regrowth or Rejuvenation and shift back to cat or bear. In an emergency, Nature's Swiftness + Healing Touch is an instant big heal. Against a rogue, fake it: start the heal, cancel it with a step and cast it once they've used Kick. In Forever, with Furor, going back to Cat Form restores the energy you had plus what regenerated while you were out of form, so stepping out to heal doesn't leave you dry.

Opening from stealth

Stealth opener

Prowl slows you by 30%, so approach from behind and take your time. Open with Pounce (2 sec stun, 3 with Brutal Impact) to chain hits with no response, or Ravage for the biggest hit. In Forever Feral Charge in Cat Form leaps you behind the target (8-25 yards, 30 sec): use it to get behind for Shred or to jump away. Against stealthed rogues and druids, Faerie Fire stops them from hiding; in forms it's free.

Interrupting as a bear

Interrupt (Feral Charge / Bash)

Druids have no quick interrupt in Cat Form. As a bear, Feral Charge (8-25 yards, 15 sec) charges the target, roots them and interrupts their cast for 4 sec, and Bash stuns for 4 sec in melee (1 minute cooldown, 30 sec with Brutal Impact). When a healer is about to land a big heal, shift to bear, charge, then go back to cat. Every shift costs mana, so plan it.

Carrying the flag

Flag carrying (FC)

In capture-the-flag battlegrounds, the druid is the best flag carrier. Outdoors, Travel Form (+40%); in Cat Form, Dash (+60% for 15 sec, 5 min cooldown) and Feral Swiftness. Every time you're slowed, shift. If they catch you, go bear (Dire Bear Form gives a lot of health and armor), use Barkskin and Frenzied Regeneration, and drink potions without leaving form (allowed in Forever). Run behind walls and pillars so casters lose sight of you, and heal there.

Turtling in bear form

Bear defensive

When several players focus you, bear form is your defense: much more armor and health. Frenzied Regeneration (level 36, 3 min cooldown) turns up to 10 rage per second into health for 10 sec; in Forever each rage point is worth 1% of your max health, so a full rage bar can heal you to full, and Barkskin cuts physical damage by 20% for 15 sec. Berserk, which removed fear, no longer exists since 30 October. As a tauren, War Stomp works in forms and stuns everyone close to you.

In dungeons and raids

Powershifting in Forever

Powershifting (Shifting Power)

In Classic, cats dropped and re-entered Cat Form to get free energy from Furor (powershifting). In Forever that no longer gives energy: Furor only restores what you had. Its replacement is Shifting Power: it turns mana into 40 energy without leaving form (a level 40 talent; since 30 October it has an 8 sec cooldown, down from 16; it costs the same as entering Cat Form). Use it when you drop below about 50 energy, never at full (it won't let you). Drink mana potions and Thistle Tea without leaving form to keep it going.

Behind the boss, spending Clearcasting

Positioning / Clearcasting

As a cat, always stand behind the boss: Shred only works from behind, and you dodge frontal attacks. In Forever Omen of Clarity is baseline: when Clearcasting procs, spend it on your most expensive ability, usually Shred. Keep Rake and Rip up for Rend and Tear, and don't refresh Rip before it runs out.

Bear tanking threat

Threat (bear tanking)

Forever has no Blessing of Salvation, so since 2 November bear forms generate 115% more threat (it was 50%) and get double rage from crits. Open with Faerie Fire (it now generates threat in bear), then Primal Bite (from 40) on cooldown and Lacerate up to 5 stacks. On packs, Swipe (3 targets). Maul replaces your next white hit and that hit no longer gives rage, so only use it with spare rage. Turn the boss to face away from the group; Growl (8 sec) to pick one back up and Challenging Roar if several get loose.

Dropping threat and shifting out to help

Threat drop / off-shift utility

As a cat, if you're getting close to the tank's threat, Cower (10 sec) drops a large chunk of threat without stopping your damage. If the group needs Rebirth or Innervate, drop form and cast them: with Furor, in Forever you keep your energy when you go back to cat and even regenerate it while out of form (except in bear, where it doesn't regenerate). No excuse not to help.

Rolling HoTs ahead of damage

HoT rolling (Restoration)

As a healer, heal before it's needed: Rejuvenation on the tank right before the pull and on whoever is about to take damage. Don't refresh it early. In Forever HoTs from several druids stack and can crit, and Swiftmend (every 15 sec) is your quick burst heal; per the 30 October tooltip, it consumes the Rejuvenation or Regrowth it uses. With Bloom, let your HoTs run out on their own: when they end they heal based on your Spirit. Wild Growth (3 sec cast since 30 October) when several people are about to take damage, and Nature's Swiftness + Healing Touch to save someone. Reflection keeps 50% of your mana regen going while you cast.

Eclipse rhythm and moving

Eclipse / casting on the move (Balance)

As Balance, one Wrath charges Eclipse and speeds up your next two Starfire casts: alternate like that. Spend Clearcasting on Starfire (Wrath doesn't consume it). When you have to move, use the time to refresh Moonfire and Insect Swarm, which are instant, instead of standing in a bad spot.

Keybinds and macros

  • Put your forms on fixed, easy keys (the stance bar or Shift+1...). With the macro /cast !Cat Form (same for Dire Bear Form), pressing it twice won't drop you out of form by accident.
  • Turn on the Personal Resource Display in the combat options to see your mana while shifted, so you know how many shifts or Shifting Power casts you have left.
  • Mouseover macros let you heal without changing target when you drop form: /cast [@mouseover,help,nodead][] Rejuvenation. Same for Regrowth and Remove Curse.
  • Forever's Cooldown Manager already supports druids: keep Barkskin, Nature's Grasp, Shifting Power, Frenzied Regeneration and Bash in view.
  • Turn with the mouse (right button) and move with the strafe keys: in Cat Form to get behind the target; carrying the flag, to never turn your back on your chaser.

Every technique, explained for any class: Gameplay techniques

Level 60

Since 2 November every class deals more damage and high-level enemies have more health, and Blizzard doesn't plan big tuning changes until raids open in December. That day's notes confirmed the new Feral and Restoration trees that arrived on 30 October: Berserk, Improved Shifting Power and Gift of the Earthmother are gone, Furor and Heart of the Wild swap trees, Reflection moves up to row 2 (and Subtlety down to row 3), and Primal Bite and Shifting Power drop to row 7. The most planned level 60 builds from the beta (11/5/35 Restoration, 9/42/0 Feral and 36/0/15 Balance) no longer fit as they were, and we will redo them once there is data. On top of that nobody has reached 60 yet and raids open on 9 December 2026: what follows are priorities, not final builds.

Feral Combat (cat) · Melee DPS

Stats
  • Hit up to 9% against raid bosses.
  • Then Expertise (new in Forever: reduces dodges and parries) and crit.
  • Then Agility, Strength and attack power. Weapon damage counts in form.
Rotation
  • Keep Faerie Fire on the target (free in form).
  • Rip at 5 combo points; don't refresh it before it ends.
  • Keep Rake up. With both bleeds on, Rend and Tear boosts all your damage (since 11-11 it also counts the Pounce bleed).
  • Shifting Power when you're below 50 energy.
  • Shred from behind to build points (Claw if you can't get behind).
  • Ferocious Bite when Rip still has plenty of time left; with Predatory Discipline it no longer spends leftover energy. As a Night Elf, Elune's Light during your best damage windows.
Consumables
  • Weightstones on your weapon: in Forever they work in form.
  • Thistle Tea to regain energy without leaving form.
  • Agility or Strength elixirs and food. Forever's exact list is still pending.

Feral Combat (bear) · Tank

Stats
  • Defense up to 440 so raid bosses can't crit you.
  • Then dodge, armor and Stamina (bears don't block or parry).
  • For threat, the same as the cat: hit, Expertise and crit.
Rotation
  • Faerie Fire to pull and keep the debuff up.
  • Demoralizing Roar always up.
  • Primal Bite on cooldown.
  • Lacerate up to 5 stacks, then keep them up.
  • Maul with spare rage on one target; Swipe on several.
  • Defensives: Barkskin, Frenzied Regeneration, and Challenging Roar if several get loose.
Consumables
  • Rage Potion for rage at the start or when you run dry.
  • Healing potions in form (no need to leave bear form anymore).
  • Armor, Agility and Stamina elixirs. Forever's exact list is still pending.

Balance · Ranged DPS

Stats
  • Spell power first.
  • Spell hit up to the cap (Forever's number not confirmed yet).
  • Crit (rewarded by Vengeance and Nature's Grace), then haste and Intellect.
Rotation
  • Enter Moonkin Form and apply Faerie Fire if nobody else does.
  • Keep Moonfire and Insect Swarm up without refreshing early.
  • One Wrath to charge Eclipse, then two faster Starfires; repeat.
  • Spend Clearcasting on Starfire (Wrath doesn't consume it).
  • While moving, refresh DoTs. Hurricane against groups.
Consumables
  • Weapon oils and spell power elixirs.
  • Mana potions; Innervate on yourself if nobody needs it more.
  • Forever's exact list is still pending.

Restoration · Healer

Stats
  • Healing power first.
  • Spirit for mana (Reflection keeps 50% while casting) and for Bloom, which heals based on your Spirit.
  • Crit (heals over time can crit now) and haste; Intellect comes with gear anyway.
Rotation
  • Rejuvenation on whoever is about to take damage, without refreshing early.
  • Wild Growth when several party members are about to take damage: since 30 October it has a 3 sec cast (2.5 with Naturalist).
  • Swiftmend for a fast heal on someone with your Rejuvenation or Regrowth: since 2 November it has to be yours, not another druid's (per the 30 October tooltip, it consumes that effect).
  • Regrowth on whoever is missing a fair chunk of health and doesn't have it.
  • Healing Touch at the right rank to cover the rest. Nature's Swiftness + Healing Touch for emergencies.
Consumables
  • Mana potions and healing oils for your weapon.
  • Spirit or mana regen food.
  • Forever's exact list is still pending.

Gear

Forever's level 60 gear is hidden and there are no best-in-slot lists yet. Wear leather (cloth rarely has the right stats) and use idols in the relic slot. For Feral, look for a strong two-hander: in Forever its damage counts in form. For leveling, the Wolfshead Helm (Leatherworking), the Manual Crowd Pummeler (Gnomeregan) and the Embrace of the Viper set (Wailing Caverns) are good. Balance and Restoration want a one-hand mace or dagger with an off-hand item, or a staff with good stats.

PvP at level 60

  • Shifting frees you from Polymorph, roots and slows. It's your best tool against mages and hunters.
  • In Forever forms are immune to Disarm. But if you're disarmed before shifting, it stays: get into form first.
  • Faerie Fire stops stealth and invisibility: use it on rogues and druids as soon as you see them.
  • Bear Feral Charge interrupts casters from range; cat Feral Charge leaps behind for a Shred or to escape.
  • Barkskin works in any form and no longer slows your casts: use it to heal under pressure.
  • To heal, make space first: Nature's Grasp, Entangling Roots, Bash or War Stomp (Tauren), then heal.
  • In battlegrounds you're the best flag carrier: Travel Form, Dash and Feral Swiftness make you very fast.
  • Berserk is gone since 30 October, so Feral has no answer to fear: against warlocks and priests, wait for them to use Fear or Psychic Scream before you commit.

Professions for this class

Skinning + LeatherworkingYou craft your own leather, like the Wolfshead Helm for Feral, and the camp tent gives extra rest. The best pair for solo players.
Herbalism + AlchemyYou gather herbs in Travel Form without shifting out and make your own potions, which you can now drink in form. Tauren add Cultivation.
Mining + EngineeringBombs, trinkets and gadgets useful for any spec, especially in PvP.

What we don't know yet

  • Forever raid gear and best-in-slot lists (level 60 gear is hidden; raids on 9 Dec 2026).
  • Forever's spell hit cap and the exact value of Expertise and haste.
  • The new druid tree is now confirmed in Blizzard's 2 November notes, but Predatory Discipline and Bloom are not translated in game yet. We will publish level 60 builds on the new tree once players reach 60 and there is raid data.
  • Swiftmend: the 2 November notes only say it needs your own Rejuvenation or Regrowth; its 30 October tooltip says it consumes the effect it uses. We will check in game whether it really does.
  • The Aquatic Form quest name for Skyborne, and whether Moonglade is part of the cat quest chain.
  • Forever's own level 60 consumable list (there are new recipes).
  • Whether forms will be able to open doors, use world objects and every racial ability without shifting back: it has been mentioned, but it isn't in Blizzard's notes.

This guide is updated every time Blizzard publishes changes. Whatever is still missing goes in as soon as it is known, and the date at the top tells you when we last touched it.

Sources: Notas de desarrollo de Blizzard (2 de noviembre) · Notas de la beta de Blizzard (WoW Forever) · Forever Changes: hotfix del 30-10 (datos del servidor, sin nota de Blizzard) · Forever Changes: árbol del druida (cliente 1.60.1.70707, 30-10) · Talents Forever (datos del cliente de la beta, CC BY 4.0) · Warcraft Tavern: guía de druida · Warcraft Tavern: subir de nivel con druida · Warcraft Tavern: Feral · Warcraft Tavern: Balance · Warcraft Tavern: Restoration · Method: druida para subir de nivel · games.gg: druida para subir de nivel · wow.gg: Feral en la beta · Icy Veins: subir de nivel con druida Feral (WoW Forever) · Warcraft Tavern: vuelve el powershifting (WoW Forever) · Warcraft Tavern: powershifting en Feral (WoW Classic Era) · Icy Veins: guía de JcJ del druida (WoW Classic Era) · Foros de Blizzard: trucos de Feral en JcJ (WoW Classic Era).